Counter-Strike 2

Counter-Strike 2

Fjord
Showing 1-7 of 7 entries
Update: 3 May, 2015 @ 12:41pm

-Opened up the stairs that were previously closed off. This creates a new 2nd story in one of the CT side buildings
-Added trees, benches and more outside of map props.
-Details a lot of places
-More clipping-fixes (Thanks again Smileytopin)
-Chickens!

Update: 25 Apr, 2015 @ 8:39am

Map is no longer a WIP, this should pretty much be the finished version unless i notice something special

-Added 3D skybox
-Added building interiors
-Lots of minor detail fixes
-Clipping fixes (Thanks Smileytopin!)
-Added more stuff around T spawn
-Added some vertical gameplay inside the central building
-Added a soundscape
-Updated minimap to reflect the changes

Update: 17 Apr, 2015 @ 12:02pm

-Added most of the building exteriors, a lot of the walls are not flat and boring anymore.
-Minor clipping fixes.
-Fixed a broken DM spawn where you would spawn under the map.
-Some detail in shape of windows and foliage was added here and there. Some fences were changed, should look more realistic now.
-Added some more displacements around the map to make it feel less closed-in.
-Changed the color of one of the buildings near the cliff-edge.

Update: 13 Apr, 2015 @ 9:25am

- Fixed a broken DM spawn

Update: 13 Apr, 2015 @ 9:18am

- Added DM support with proper spawns
- Added the option for playing it in the "classic" way, with no bombsite however. (Funyard)

Update: 12 Apr, 2015 @ 9:29am

- Brightened up some of the interiors
- Changed some cliff-faces in both spawns so that they are straighter and "unsurfable" in most places.
- Some clipping fixes all over the place
- Added barricades etc to areas that might have looked playable, but werent
- Redone interior of middle building
- Blocked view under middle building
- Map now supports 32 players in both Arms Race and normal gameplay. (Funyard, no bombsite) Has buyzones.
- Opened up a porch near CT spawn
- Added walkable roofs to the minimap
- Updated minimap to reflect changes

Update: 11 Apr, 2015 @ 4:48pm