Cities: Skylines

Cities: Skylines

IPT - Improved Public Transport 3.8.10
Showing 61-67 of 67 entries
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Update: 25 Apr, 2015 @ 3:24am

- Another fix for the 0 vehicles problem.

Update: 23 Apr, 2015 @ 3:28am

- IPT is now using the UnityEngine debug log, you can access it when you use ModTools.
- Buttons now work when accessing a transport line via the 'Modify line' button.
- IPT is now monitoring buildings and will patch new buildings when they were built. No more save/reload when using custom assets for metro, trainstation and bus depot.
- When there is no valid path IPT will now try another depot, until it finds a valid one. If you still see no vehicles, then there is no valid path. There will be a warning message in the UnityEngine debug log when the game can't find a valid path.
- Increased the priority of added vehicles. This should fix the problem with 0 vehicles if there are valid paths.

Update: 17 Apr, 2015 @ 1:49pm

- You may now edit the vehicle capacity. Open the transport info, there you will see the new menu.
- Several code improvements were made.

Update: 14 Apr, 2015 @ 3:11am

- A problem with the patching of buildings has been fixed.

Update: 13 Apr, 2015 @ 12:53pm

Fixed a bug which occurred with last update.

Update: 13 Apr, 2015 @ 9:34am

Added support for custom assets.
Testet with these:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=410776628
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=411521749
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=415761742

Limitation: it will only work with allready created items on your map, when placing new custom assets on your map you have to save and reload the map, IPT will then patch those assets with the new AI.

Update: 12 Apr, 2015 @ 1:36pm

First release.