Garry's Mod

Garry's Mod

Insane NPC Wave Survival
Showing 11-15 of 15 entries
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Update: 18 Apr, 2015 @ 10:16am

1. Fixed the doors at spawn to open correctly. 2. Updated the nodegraph

Update: 18 Apr, 2015 @ 10:06am

1. greenhouse roof breaks on contact. 2. Added a shed by second tower to connect NPC nodes. 3. Turrets rotated so they won't shoot when Unusable. 4. Added a new upper floor in the main building.

Update: 17 Apr, 2015 @ 7:42pm

1. Added a doorway in alleyway 2. Removed Zombine and Huntern NPCs for those who don't have Episode 1 and 2 3. Added Friendly Turrets that can be unlocked throughout the game.

Update: 17 Apr, 2015 @ 4:55pm

Added a nodegraph for NPCs on Greenhouse roof

Update: 17 Apr, 2015 @ 2:31pm