Space Engineers

Space Engineers

OKI Grand Weapons Bundle
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Update: 23 Apr, 2019 @ 12:35pm

- added a new vehicle turret: OKI Vehicle Missile Turret.
It equals and uses the same weapon stats as large grid missile turret (800 m, 6 shots etc.)
- adjustment of costs for all blocks
- adjustment of storage capacity

Update: 20 Apr, 2019 @ 1:42pm

Update: 14 Apr, 2019 @ 10:09pm

Fixed survival ammo.
Adjusted 14.5mm weapons.
Removed vanilla weapon changes.

Update: 10 Apr, 2019 @ 11:12am

- fixed 50mm stormgun is now correctly set to ship weapons (so that it can be fired from cockpits).

Update: 8 Apr, 2019 @ 2:51pm

- added progression for all weapons (onservers are still pending)
- further support for pirate drones (thats for future Drone Pack mod and a number of uploaded worlds)

Update: 4 Apr, 2019 @ 2:27pm

- much improved muzzle effects for all guns (except observers)
- increased range for 14.5mm guns from 800 to 1000 to make it a competitor to 25mm gatlings.
- reduced size of ammunition. Increased ammo per clip for 14mm guns (from 60 to 120 shots).

- added 12 pirate drones with OKI weapons. They are present in the mod files, but otherwise are not present in the game - that`s a preparation for a OKI Warfare combat simulation world and OKI Bity Pirates mod that i`ll release later in April.

Update: 4 Apr, 2019 @ 2:27pm

Update: 26 Mar, 2019 @ 12:03pm

- some balancing
- reverted to caliber in titles

Update: 25 Mar, 2019 @ 9:42am

Fixed incorrect 'sniper cannon shell' label for Burstcannon Shells.

Update: 24 Mar, 2019 @ 2:04am

24/03/2019:

- fixed crashes related to Observers and Vehicle turrets in survival (added proper construction model)
- observer received ammo and conveyor ports (ammo is almost limitless and allows observers to track targets ip to 3500 meters)
- observers received tracer effect (silent burst of red streaks)
- renamed the guns and ammo, added tooltips
- adjusted deformation and damage values to make ships much less collision resistant and guns more adecuate damage-wise
- some other tweaks