Total War: ATTILA

Total War: ATTILA

Fall of the Eagles - Part 1
Showing 21-30 of 75 entries
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Update: 14 Mar, 2023 @ 7:31pm

- fixed missing tunic for some arabic units
- fixed arm gaps and missing parts for selected germanic models
- fixed few indecisive unit icons

Update: 14 Nov, 2022 @ 3:19pm

- fixed tier for slavic horse archers (3 ---> 1)
- fixed lakhmids' invisible general variant and wrong portraits
- fixed chroma for West Burgundian flag (Revised combo only)
- fixed missing models for Hunni Foederati in BEL campaign

Update: 19 Oct, 2022 @ 2:59pm

- fixed animation for lombardian horse slayers (spear unit)

Update: 19 Oct, 2022 @ 1:38pm

- fixed frankish faction leaders models

Update: 30 Sep, 2022 @ 11:18am

- fixed description and icon for steppe spearmen tier 2
- celtic archers, bowmen and mid tier javelinmen added to wood resources
- fixed issue about EP EoS new buildings

Update: 23 Sep, 2022 @ 12:42pm

- fixed portraits and models for selected females and agents
- fixed saxon portraits for females

Update: 19 Sep, 2022 @ 3:00pm

- fixed settings for Dominion of Soissons
- fixed weapon animation for Aswaran I Daylamigan
- fixed number of men/mounts for selected units
- fixed hunnic/sarmatian bodyguard units
- fixed cost for warhound units
- fixed some shared sand units to represent relevant africans/berbers
- fixed some missed vanilla officers and animations for naval units
- fixed few mercenaries still using banners
- fixed roman generals in LotR campaign

Update: 6 Sep, 2022 @ 12:51pm

7.01
- fixed few cloaks models with broken LODs,
- fixed shortsleeve mails for skin's hands
- removed random faction with empty stack for custom battle
- fixed few noncinematic skins

Update: 1 Sep, 2022 @ 12:58pm

v. 7.00
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- fixed cost of recruitment, models and stats for various units for all factions
- fixed few models for missing legs/props/accessories etc.,
- revised, cleaned and updated AoC models,
- altered rosters to distinguish selected factions if possible (mostly tier 2 and 3 units only)
- separated models for selected germanic, eastern and celtic/pictish units that were shared within subcultures
- separated officers for playable factions
- new generals for all factions incl. portholes, menu, battle and map models variety
- fixed nordic skirmisher units (some minor mismatches of tier vs. equipment) + fixed descriptions
- fixed recruitment structure for nords and saxons, some west germanic units now go for saxons in place of nordic + english names submod updated
- removed upgrade from huscarls (renamed) to royal huscarls (now just Huscarls), both units now go to recruitment pool
- removed most units' technology upgrades for White Huns
- reenabled germanic freemen to all germanic factions (+ alans and iasyges) as it was intended
- west germanic factions (langobards, marcomanns, quads) can recruit lancer cavalry only as horde now
- fixed minor bow and horse animation issues for specific units
- fixed weapon for hunnic shamans' model (sword to spear) + some other mismatches to various units
- fixed old vanilla bug of missing textures/tints for most lances and some spears
- fixed old vanilla bug of slavic shields that were not displaying correctly
- fixed various FotE shields that patterns were not displaying correctly
- fixed selected high tier slavic units missing in roster for main campaign
- fixed custom battles army auto-arrangement
- fixed/removed cheat ability to spam shield wall
- swap of germanic units to match vanilla assignement for factions to make playable Langobards DLC
- new unit icons (excluding most cavalry)
- additional and fixed banners for nords, saxons, celts and selected germans
- new shield patterns for all factions
- reworked AoC and LoTR models to include new shield patterns
- reused abandoned weeag's and Avetis' shield patterns hosted in fote_part2 for new germanic shield designs and elite armenian cataphracts
- fixed rigid models for selected helmets and armours to suit better actual skins
- various new gear models (helmets, armors, tunics) by Aurelinus
- officers now use weapon similar to unit they are in (foot bowmen excluded)
- mercenary units don't use banners any longer
- some minor fixes to LoTR and AoC campaign (models, rosters)
- removed table "ep_building_units_allowed"
- additional helmet models by succettitim6
- iron berkasovo helmet version by Alaric

Update: 15 Sep, 2020 @ 12:33pm

- added distinguish unit for Alani foot archers, Alans cannot recruit german hunters any longer
- reworked alanic/vandalic/antes roster to include units replacement of gothic and hunnic ones
- starting Alani general unit now is recruitable as regular unit (Equites Cataphractarii Comitati Alanorum)
- new Alani general unit (Equites Spatharii Comitati Alanorum) is both general and can be recruited as regular unit tier 3
- fixed cost of recruitment for selected units
- fixed horse for Equites Ambacti Germanorum (medium to light)
- fixed bow animation for tribal axumite archers and himyarite counterpart
- fixed shield for mercenary eastern archers (now it exists)
- fixed animation and equipment for Equites Comitati Imperatoris Sarmatarum to match model
- fixed weapon and factions for sarmatian skirmishers versions to match models + some other minor fixes for other units to match models
- fixed category for selected units (axemen, javelinmen, pikemen)
- fixed selected models for slavic units to remove roman helmets
- corrected ammo for low category archers missed in previous patch and melee/shock cavalry with bows (limited to 16/17/18 now)
- fixed tables "xxx_unit_set_to_unit_junctions" for missed and mismatched units
- corrected category for taifali cavalry (melee -> missile)
- fixed icons for White Huns units
- fixed icons for selected units to match hight of picture vs. others
- new icons for slavic units, horse and foot melee only
- fixed throwing weapon for roman foot mercenaries (visible only in mods utilizing those mercs, vanilla misses them)
- fixed abilities for pikemen units, now levies have only standard pike wall
- fixed few misspelings (like "Anstrutiones" >>> Antrustiones) and so unit names and descriptions
- replaced roman officers with german ones for germanic units using roman models for mixed sets
- fixed mercenary saxon naval raiders with bows + new icon, now can be recruited as regular foot unit for Saxons and Angli
- reworked romanized units (berberic & germanic) to remove regular roman shields with "romanized" patterns