Total War: ATTILA

Total War: ATTILA

Fall of the Eagles - Part 1
Showing 41-50 of 75 entries
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Update: 29 Apr, 2019 @ 1:03pm

- rebalanced elite nordic units to be less immortal
- lowered costs for Iasyges, Picti and Celtic horsemen mercenaries
- repaired various vanilla bugs regarding ancilliaries and items + some edited effects for them
- reworked model for mercenary alani horsemen to use shield as intended
- added garrison units and sanitation bonus for Marib Dam
- added att_nor_nordic_mounted_raiders to tables due to they are starting units for Iutes
- removed technologies dependiencies for regular units blocking their recruitment
- added needed general units variants that can be obtained only with tech upgrade
- enabled recruitment for Romano-German Spearmen as intended
- appended "unit_set_to_unit_junctions" to cover all units

Update: 21 Apr, 2019 @ 12:27pm

- repaired model and set proper animation for himyarite camel cataphracts
- corrected number of mounts per cavalry units
- adjusted number of men per mount and mounts' number for elephant units
- corrected bowmen units' animation that use bow as default weapon
- corrected bodyguard units availability for Celts
- added Bucellarii variants for ERE/WRE and adjusted to use shields as Notitia records them
- renamed some roman units to fit better Notitia organization scheme
- added Scholae Armaturae (replacing Scholae Catafractarii which didn't exist) for both roman factions
- rescaled some melee units' icons to fit rest of the cards
- distinguished model for roman clibanarii unit for ERE/WRE
- reworked roman scholae units to fit their elite status
- reworked roman cataphracts and clibanarii to represent their type - cataphracts are anti-infantry units while clibanarii/contarii anticavalry
- rebranded Equites Promoti to be swordsmen since they are believed to be ex-legionary cavalry
- repaired bow model for Axumite Longbowmen which had an glitch in idle pose
- added missing units for Ghassanids rebels
- gothic levy pikemen are available now from main city building both in settled and horde mode,
- gothic pikemen infantry is now available with lower requirements for buildings both in horde and settled mode

Update: 5 Apr, 2019 @ 12:52pm

- corrected animation for Hunnic Warlord's Bodyguard and reworked elite version to reflect their tiers
- reworked model and icon for vandal raiders and merc version to distinguish them from east german retainers
- again reworked animations for foot units to save some FPS quality
- added weapons' specific stats for AP
- added missing units abilities for mercenary units (yeah, i missed them on rebuilding)
- added berber archer t2 to distinguish unit from arabic counterpart
- added armenian spearmen t4 to split them off persian immortals
- added caucasian spearmen t1 to split them off persian paighans
- corrected costs of upkeep and recruitment for various hunnic units
- slightly upped armor for ERE/WRE spear auxilia
- brought back to tables att_nom_bosphoran_warriors as they exist in rebel tables (restricted still only for rebels)
- corrected vanilla ship weapons to FotE standards

Update: 23 Mar, 2019 @ 11:59am

- added revised "campaign_map_attrition_unit_immunities_tables" to reflect existing mercenaries and correct vanilla bugs
- repaired broken icon for mercenary persian cataphracts
- repaired flipping shield for Young Wolves
- repaired hair for Gothic Warband
- added/repaired missing bastion onagers for eastern cities (and excluded from rosters)
- revised and repaired garrisons for Slavs and Celts
- added Frankish Settlers' Swordsmen (the unit often mentioned by ancient historians) for Franks, so Armed Javelinmen-Seaxmen for West Germans (Armati)
- added missing javelin for Exploratores and Praeventores
- removed javelin animation from Milites Romanorum
- revised immunities for selected mercenary units
- some minor cleaning

Update: 19 Mar, 2019 @ 5:36pm

Update: 19 Mar, 2019 @ 12:55pm

- fixed animation for irish spearmen
- fixed animations and models for persian horse archers and lancers/cataphracts to reflect their armament
- fixed animations and models for slavic units to reflect their armament
- added atribute group for slavic horse raiders
- added needed longbow animation with axe for some slavic units
- added all missing animations for all factions to reflect their equipment better and corrected wrong animations
- added needed animations for elephant archers (reflex, longbow)
- altered old fote animation for cataphracts to distinguish lancers with and without shield as animations glitch when no shield equipped
- added missing bows for persian bodyguard cavalries
- resized icons for Slavic Raiders and Svarog's Raiders
- fixed and rebuilt eastern mounts to remove bow equipment from cataphracts horses
- repaired vanilla model for slavic hurlers
- extended persian roster to better reflects times of main campaign (added units of Daylam region, diversified existing units)
- revised slavic rooster to add some special abilities, and distinguish archers from "poison" archers
- reworked some slavic shields to bring back vanilla nice emblems
- revised pikemen animation to make visible pikes in and out formation
- renamed att_nom_nokkors to distinguish them from att_ger_sarmatian_lancers (Sarmatian Military-Settlers and Sarmatian Lancers)
- fixed tanukhids cataphracts formations again (and for last this time)
- revised units abilities - nords, slavs, white huns
- added new unit for Axum - spearmen-bowmen light infantry
- decreased damage for standard sling (-1), number of men per units 180>>>200 for lowest tier slingers

Update: 14 Mar, 2019 @ 11:59am

- fixed model "_fote_norse_seaxmen_t1_peasant" for att_nor_nordic_band and hounds (lacking weapon placed in wrong slot)
- replaced standards and shields for roman officers to look more "roman", ChiRo standards are anachronistic at all, even Byzantium didn't use such
- added missing formation ability for att_des_mavias_bodyguards
- removed unnecessary techs for some units for Celts and Norsemen
- replaced models for naval units

- fixed hair and helmet texture+model for standard heavy spengehelmet (pack_2 update)
- fixed broken vanilla shortspears for celtic units (pack_2 update)

Update: 11 Mar, 2019 @ 3:47pm

- renamed loc files for building variants with "_" prefix to be not overwritten by vanilla data in english version of the game, the same with all db tables that might be overvritten with vanilla tables (just for certainty)
- repaired texture for roman helmet with yellow tall crest, placed in the pack_2
- thinned roman garrisons in minor cities off one limitanei lanciarii for lev. 1-3
- renamed "att_sas_officer_onager" to "fote_sassanid_staff_siege" and merged with "att_sas_officer_scorpio" as they use the same model

Update: 10 Mar, 2019 @ 1:23pm

- Bug corrected with axum elephants.
- Added new Noble Acatziri Raider unit for Huns
- Fixed cheiroballistra model
- Switched mounts for Equites Alae
- Fixed various missing names
- Added missing Celtic linothorax textures
- Fixed missing helmet for german unit
- Fixed an EP compatibility issue
- Various other fixes.

Update: 8 Mar, 2019 @ 11:42am

Update 6.0


HUGE thanks to Cgma (Aurelinus) who put this together. Without his work this would not have been possible. Also welcome to the team

This should be save compatible, but issues may arise with some saves. If you have a problem, I recommend using the previous version of our part 1 pack.

Roster Overhauls
- New roster overhauls for the Nords, Celts and Slavic factions from Ahiga.
- Thanks to Cgma for completing this work!

Mod Pack Cleanup
- Tons of files cleaned up and general efficiency improved by Cgma.
- Compatibility with Europa Perdita improved.
- Please note some old units will not be mergeable or upgradeable due to changes, but saves should still work.

Fixes/Changes
- Lots of smaller bug fixes from previous fix packs and new fixes.
- Portraits cleaned up and redone.
- Some changes to unit speed, projectiles and armor to improve battle balance.
- Improvements to make the Last Roman DLC playable.

Credits
- Massive thanks to Cgma who has joined and redone the mod for this update.
- Thanks to Mr. Jox and Caligula for their long bow animation fix.
- Thanks to Swiss for his custom battle fix.
- Thanks to McNaughton for the Roman icons!