Space Engineers

Space Engineers

Wico Small Auto Miner Mk3
Showing 41-50 of 68 entries
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Update: 1 Jul, 2015 @ 10:26am

Feature

  • Use new IMyPowerProducer interface to get power information. This means miner should work under any language.

Update: 25 Jun, 2015 @ 7:12pm

Features:

  • turned off new [1.088] audible setting on all sensors.
    No more click fest!

Update: 25 Jun, 2015 @ 2:24pm

Features:

  • simple Sensor state load and save
  • trigger status timer in main
  • at init start other timers to ensure they are running
  • have NAV trigger main when 'done'
  • have NAV Echo status
  • iff 100% full, don't wait for cargo space to clear

Bug Fixes:
  • turn off ejectors when <300m from home
  • turn off ejectors when starting docking
  • turn on connector when starting docking
  • iff <55 meters from home, don't bother with 'orient' phase
  • containers need to have 'miner' in name for LCD reference

[Removed]
  • depracate "user Manual" Running low on PBs and info is available online

Update: 19 Jun, 2015 @ 12:57am

Features:

  • Collision detection and avoidance improvements to help with the 'cluster' launch.
  • added BARABAS. Should empty ore from ship when docked.

Bug Fixes:
  • Miner refuses to 'Go Mine" when cargo is full.
  • 'Cargo full' alert is checked all the time; not just when mining.

https://youtu.be/sLcXTYrEiWE

Update: 16 Jun, 2015 @ 11:03pm

Code update to current.

Update: 16 Jun, 2015 @ 10:47pm

Features:

  • Rebuild to remove lots of heavy armor. Also moved a few things around, especially the battery (it's back to where it started long ago).
  • Moved main remote control to be spinal (in line with connector) so docking doesn't have orientation issues.
  • Added even more cargo containers in the available space

    I wanted to make a 'minimal' version, but I don't want to manage two versions and updates. So, I recommend pasting the blueprint into creative and making modifications and then making a local copy that suits your needs.

    All of the external cargo containers can come off (the red ones). At 1x cargo space, the minimal ship can barely make one pass through a small asteroid.

Bug Fixes:
  • Some sensors had lost their action settings; not sure when that happened.
    This was causing problems with reorienting correctly for mining (at least). May be this was just in the modifications I just did and nobody ever saw it :)

Update: 15 Jun, 2015 @ 10:38am

Features:

  • Auto relaunch ability added
    Toggle on command bar 4/#4. Status displayed on right text panel.

    Battery and cargo space are validated before starting a relaunch. There is a 5 second countdown before launch.

    Currently the values are hardcoded at >80% battery and <5% cargo space. I will move these to the configuration text panel.

Bug Fixes:
  • Keen autopilot cannot be used while remote control is under player control.

    Miner now detect this and displays "Attention needed" alert. Autopilot control resumes when the player stops control.

Update: 15 Jun, 2015 @ 12:00am

Automated docking using Keen Autopilot

Setting up Keen Autopilot

You must launch the ship. Then edit the public text on the [gps] panel. Then go the the Keen GPS panel to import the GPS waypoints into Keen's waypoint system.

NEW: the waypoints have the antenna name of the ship added. This allows you to easily name the ships and their waypoints.

After the waypoints are in Keen's GPS system, you must add them to the remote control blocks autopilot.
First add Docking Entry, then Dock. Select Prevision mode and "Backwards" and "One Way".

Tell the miner you have correctly set up the autopilot by toggling the docking mode. (Command bar 4/#1)

Now the ship will use the Keen autopilot to dock.

Verify selected docking mode by viewing the far right text panel on the displays camera.

Update: 13 Jun, 2015 @ 3:21pm

Features:

  • tested with some mods
  • show alert state in status
  • fix keen bug with timers on reload for NAV
  • turn on/off sensors as needed to conserve power
  • added 'action launch" group for when multiple docked

Bug Fixes:
  • fix setting to recharge batteries >1 when docked

Programming changes (internal):
  • get init() and mode processing out of main()
  • add 'enter mode' routine to handle transitions (sensors, etc)

Update: 30 May, 2015 @ 11:49am

Features:

  • New "Set Home" Command (Bar 4, #2). Sets home location to current location.
    This resets any existing home location.

    Miner will go to home location and ask for assistance docking. Useful if you don't have a dedicated connector for each miner.
Bug Fixes:
  • "Cargo Full" alert was not resetting when docked and cargo was emptied.
  • 'Ranged Target" will now reset any found asteroids.