Dying Light

Dying Light

Escaping Death
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Update: 6 Aug, 2016 @ 4:02am

Changelog v0.2
  • Added: Sounds (Finally!)
  • Added: Collectable Note
  • Fixed: Missing Assets caused by 'The Following' update
  • Changed: Replaced Grass and Rubish Assets with the Brush Data

Update: 18 May, 2015 @ 9:12am

Changelog v0.1.5
  • Added: About 10-15 Minutes new gameplay of Dam interior.
  • Added: Lake floor now populated with objects and a secret cave exists.
  • Added: Openable train doors and loot inside an extra train.
  • Added: Barriers to prevent player from leaving the playable area.
  • Changed: A variety of object placements.
  • Changed: All objectives that require you to find objects now have a searchable area.
  • Changed: Modified Zombie Placement.
  • Changed: Spawn Loadout (Working on getting a medkit blueprint).
  • Fixed: Water Visual Bug
  • Fixed: Ability to leave map through rubble.
  • Fixed: Occasional Death on Zipline that snaps.

Update: 10 May, 2015 @ 2:39am

Changelog v0.1.4:
  • Navmesh: Major Navmesh Modifications (Grass and scaffolding and container upper interior mapped correctly).
  • Added/Fixed: Repositioned and Added a few Zombie spawns.

This will be the last patch until the Competition is finished!

Update: 7 May, 2015 @ 3:37am

Changelog v0.1.3:
  • Fixed: Occasional Death at the Beginning of mission.
  • Changed: Minor environment changes.
  • Added: Respawn point.

Update: 6 May, 2015 @ 12:44pm

Changelog v0.1.2:
  • Fixed: Navmesh Error caused by the v0.1.1 patch
  • Fixed: Visible Barriers that were supposed to be invisible
  • Modified: Orientation of a couple Virals so that they would see the player

Update: 6 May, 2015 @ 12:02pm

Changelog v0.1.1:
  • Modified the positions of several objects.
  • Added more scenery.
  • Added More special infected.

Update: 6 May, 2015 @ 8:48am

This is an Alpha Build, v0.1