Counter-Strike 2

Counter-Strike 2

Edge
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Update: 27 Dec, 2015 @ 6:16pm

Update: 18 Dec, 2015 @ 4:45pm

Update 2.1 - Never finished

After the release of 'Edge Winter', It occured to me that the original map needed some tweaking as well.

This release brought new changes to how the T's get to B, as well as a redesigned B site.

+Redesigned B-Site
+Better optimization / Higher Frame Rate
+Better Lighting / Optimized lighting
+Updated radar

-Non-HDR

Update: 14 Sep, 2015 @ 4:08pm

Update 2.0 - Full CIrcle

So it has been about a year since this map was concepted, and it has undergone a lot of changes.

Originally this map was for Left 4 Dead 2, but ported over to CS:GO for a more competitive take on the map.

Changes this update :

+Flow of map has changed
-Less areas to hide in
-Faster rotate times
-More direct routes to sites
-Changed to make it more... "Corrirdor-y"
+Detailing, gave both sites a bit more purpose to bomb them
+Fixed bot nav
+Optimization
+Better 3D Skybox
+Moved CT spawn a bit closer to B
+Troubleshooting errors from previous updates.

Update: 14 Sep, 2015 @ 1:57am

Update: 3 Aug, 2015 @ 5:47pm

Version 1.9.1 - Final Balancing and Tweaks

*B felt a bit too T sided so changed around the site giving even more ways to get in the site, as well as defend.
*A felt a bit too CT sided, so gave more ways to get to the site, as well as defend it.

*Chimney upstairs got a revamp, thanks to Defuknt for pointing out an interesting way to get down through the chimney.
*B site was given more cover upstairs.
*T-Spawn has now been obstructed with trees to prevent spawn sniping.
*Changed the flow in some spots that felt too obstructed and annoying (i.e. Sandbags @ B)

-Fixed some shiny textures throughout the map.
-Fixed the LOD's on the pool.
-Another look at where I can further optimize.

Update: 3 Aug, 2015 @ 5:46pm

Update: 31 Jul, 2015 @ 10:52pm

Version 1.9 - Going with the flow

*Gave upstairs of Bombsite A, a way to get down through the house

-Change the exterior of Bombsite B, allowing quicker ways to get to A site
-Re-built cubemaps
-More optimization
-Changed the size of skybox (may or may not affect gameplay, i.e. grenade throws up in air.)

Update: 13 Jul, 2015 @ 10:51pm

Version 1.8 - Summer Cleaning

-Replacements for all the fence static props, with higher quality brush-fences.

-The spawns will be changed, as well updates to the flow of the map.

-Changes to problems with z-fighting brushes, and missing textures on some props.

-Frame rate issues, and poor optimization.

-Closed in all the extra space around the map.

Update: 23 Jun, 2015 @ 2:06pm

1.7.1 - Where am I?

- Updated Radar (New changes to the map outdates the radar, duh.)
- Updated screenshots of the map

Update: 21 Jun, 2015 @ 11:03pm

1.7 - Where are the bomb sites?

- Fixed up depth of pool, to ease the flow for the botnav
- Changed around bombsite B again, further enhancing it in hopes of balance.
- Changes to 3D skybox
- Moved T-Spawn back about half of a second
- DECALS SHOWING WHERE THE BOMB SITES ARE AND HOW BIG THE BOMB SITE IS ON THE FLOOR