Left 4 Dead 2

Left 4 Dead 2

CS_Office for Left 4 Dead 2
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Update: 18 May, 2015 @ 6:43am

1.1 Update:

This update fixes some problems discovered by the Steam community (special thanks to MonarchMonk for pointing many of these out).

Map 2 (Interior):

-Added proper NAV areas to desktops, which fixes bots getting stuck on them and ignoring
pick-ups placed on them (such as weapons). This also lets infected leap over said desks, so watch out!
-Removed a floating door handle prop left over from editing phase
-Fixed an issue where two of the office doors could not be closed after opening
-Survivor bots should now be able to make use of items found in the second saferoom
-Fixed an issue where the game would sometimes register Survivors as having left the safe room when they pushed against the exit door
-Various minor NAV mesh fixes

Map 3 (Rooftop Finale):

-Added an additional item spawn to mix things up further
-Fixed a saferoom issue identical to that fixed in the Interior level
-Added proper cling triggers to the rooftop edge (essentially making them much more reliable)
-Added NAV meshes for the deadly drop. This means you can now toss a Bile Jar/Pipe Bomb off the side and common infected will chase it to their deaths (like they should)
-Fixed an exploit that allowed players to jump up the one-way drop using physics props

Update: 14 May, 2015 @ 7:08am