Counter-Strike 2

Counter-Strike 2

de_subliminal
Showing 1-7 of 7 entries
Update: 1 Jun, 2015 @ 3:01am

-Increased brightness at site A by adding 3 more lights.
-Removed two tables in mess hall for easier navigation.
-Pulled shutter down a bit on a site bunker window.

Cleaned up radar

Update: 28 May, 2015 @ 2:19am

-Cubemap improvement for walkways
-Some detail added to back of bay 02

-Foreman finally got round to visiting the garden centre to buy a plant for his office.

Update: 26 May, 2015 @ 8:21am

-Cubemap added - Needs a few tiny adjustments still

Update: 26 May, 2015 @ 7:54am

-Readability Improvements
-Removed door frames in mid to give a bit more space
-Office ceiling detail added

Update: 23 May, 2015 @ 4:21am

-Wall detail change at Long A
-Window fix for bomb getting stuck

Update: 23 May, 2015 @ 2:31am

-collision volume additions to prevent climbing monkeys from getting onto the skirting edges
-bomb reset trigger raised at B to prevent on rare occasions the bomb staying on the sub out of reach.
-Changed the wall detail slightly at Long A. Previously looked very sharp and unappealing.

Update: 22 May, 2015 @ 3:59am

Welcome to the new and greatly improved de_subliminal!

Thanks to everyone at Mapcore.org for their continued support and feedback.

-This version of the map will be replacing an older (20th March 2015) submission on Steam.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=410810482

The older workshop page will remain for a short time to give people who have remained a subscriber a chance to get the new one.

Changes:
-This version has greatly improved art with additional details added across the map.
-Change to the layout at Bombsite B to allow more space for movement.
-Removal of a fair few doors in the level.
-New radar
-General balancing