Cities: Skylines

Cities: Skylines

ModTools 3.8.0
Showing 11-20 of 31 entries
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Update: 7 Jul, 2019 @ 2:50am

UPDATE 3.1.0 (7/7/2019)
Added: Full dump buttons for vehicles, buildings, networks in SceneEditor (dumps all textures, meshes, sub-meshes, network segments & nodes)
Changed: Dump asset buttons in game panels now perform full dump
Fixed: Various stability & usability fixes, missing buttons are added (thanks to GitHub users dymanoid, dataway, RileyBaird, RoyCurtis!)

Update: 13 Mar, 2018 @ 1:56pm

UPDATE 1.15.0 (3/13/2018)
Added: Cubemap preview & dump.
Fixed: Fixed some cases of false positive circular reference detection
Fixed: For textures with no name the file will be different for each click of the dump buttton
Fixed: 'Log exceptions to console' option renamed to more correct 'Log stack traces to console'.
Changed: Option of using default shader for model preview is disabled by default
Changed: Replaced 'Hook Unity logging' option with 4 console log levels ('Log' - log everything, 'None' - log nothing)

Update: 29 Jul, 2017 @ 3:28pm

UPDATE 14 (7/30/2017)
Added: Preview button for main citizen model in SceneExplorer.
Added: vertical rotation in mesh viewer
Changed: Now mesh preview window behaves as vanilla preview window (left button to rotate, right button to zoom)
Changed: Increased max font size slider range.

Update: 29 Nov, 2016 @ 6:25am

UPDATE 13 (11/29/2016)
Fixed: Updated for Cities: Skylines 1.6.0

Update: 19 Nov, 2016 @ 6:07am

Hotfix initialization error.

Update: 18 Nov, 2016 @ 11:49pm

UPDATE 12 (11/19/2016)
Changed: Textures and meshes are now dumped to local app data's Import folder
Changed: Textures are now dumped as proper _d, _a, _c, _i, _s, _n files when dumping asset
Added: Add more citizen panel extensions
Added: Ctrl+G combo to iterate over UI elements in Debug Rendering mode
Fixed: Many small fixes and improvements

Update: 22 Mar, 2016 @ 8:16am

UPDATE 11 (3/22/2016)
Changed: Updated for C:S 1.4.0
Removed: Now doesn't enable Tab key Dev UI automatically. Use --enable-dev-ui launch option

Update: 15 Mar, 2016 @ 12:57pm

Added new Snowfall maps in Scene Explorer. Improved scroll wheel processing performance.

Update: 26 Feb, 2016 @ 9:03am

UPDATE 9 (2/26/2016)
Removed: Fixed Improved Workshop Integration feature is now available as a separate mod.
Removed: 'Throw exception' button
Added: Script Editor (available via Ctrl+` / Ctrl+~)
Added: 'Custom Prefabs' game object (can be enabled via Ctrl+Q menu) that contains all custom assets. Handy for plopping them from there.
Added: Enables Developer UI on level loading (available via Tab button)
Added: Previewing and dumping for Texture3D
Added: 'Preview' button for CItizenInfo
Changed: Added logging for exceptions on getting property value
Changed: Copy & Paste buffer is now global
Fixed: Fixed panel extension buttons positions for service buidlings
Fixed: Fixed light intensity in mesh viewer
Fixed: Fixed a case where ModTools tried to set a read-only property (for example, that bug corrupted displaying of DayNightProperties in SceneExplorer
Fixed: Fixed dot notation in Scene Explorer for UI objects that were selected with Debug Renderer

Update: 24 Sep, 2015 @ 6:22am

UPDATE 8 (9/24/2015)
Fixed: Added missing 'Preview LOD' button to VehicleInfo
Added: Piping logs to putput_log when unity logging hook is enabled
Added: 'Preview' buttons for NetInfo.Segment and NetInfo.Node
Added: 'Find in Scene Explorer' button for warches
Added: Copy & Paste functionality for Unity Material