Cities: Skylines

Cities: Skylines

ModTools 3.8.0
Showing 21-30 of 31 entries
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Update: 22 Aug, 2015 @ 9:08pm

HOTFIX FOR UPDATE 7 (8/23/2015):
Fixed: NullReferenceException on save game loading if ModTools is disabled

Update: 22 Aug, 2015 @ 8:17am

UPDATE 7 (8/22/2015):
Added: Added 'Debug Renderer' mode (available via Ctrl+R). Press Ctrl+F to open selected UI item in Scene Explorer.
Added: Added 'Plop' buttons for PropInfo, NetInfo and TreeInfo
Added: Added 'Invoke' button for instance methods with no arguments
Added: Isolate mod failures in OnLevelLoaded() methods
Fixed: Added missing 'Preview' button for VehicleInfo in SceneExplorer
Fixed: ModTools is now working after exiting to Main Menu

Update: 5 Aug, 2015 @ 12:48pm

UPDATE 6 (8/6/2015):
Added: Simplified lists navigation by adding ◄ and ► buttons
Fixed: Copy&Paste now supports inherited types
Fixed: Windowed mode is now properly supported (Thanks Craxy for the fix)

Update: 31 Jul, 2015 @ 1:36pm

UPDATE 5 (8/1/2015):
Added: Copy&Paste functionality for fields and properties in Scene Explorer

Update: 27 Jul, 2015 @ 12:49pm

HOTFIX FOR UPDATE 4 (7/28/2015):
Fixed: Prevented from initializing twice

Update: 6 Jul, 2015 @ 11:58pm

UPDATE 4 (7/7/2015):
Fixed: Now compatible with mods that provide options button via options API

Update: 8 Jun, 2015 @ 11:39am

UPDATE 3 (6/9/2015):
Added: 'Plop' button for BuildingInfo. Now you can plop growable assets from Scene Explorer. Just select an item from assets list (usually called 'm_prefabs') and put plop it to map. It will survive if it belongs to appropriate zone. Works for ploppables too.
Added: 'Preview' and 'Preview LOD' buttons for buildings, props and trees in Scene Explorer
Added: Action buttons to list items in Scene Explorer
Added: Texture size to Preview window
Added: Enabled all log channels. Now you should see more logs in output_log.txt.
Fixed: Exception in Preview window if verticles property inaccessible

Update: 3 Jun, 2015 @ 4:07am

UPDATE 2 (6/3/2015):
Added: Live preview of assets (mesh with textures applied)
Added: Mesh triangles count in preview window
Changed: Replaced "Dump texture+mesh" with "Preview" button in extended info panels. When "Preview" button is clicked, a preview window opens. "Dump mesh+textures" button can now be found there.

Update: 1 Jun, 2015 @ 2:28am

UPDATE 1:
Added: "Find in SceneExplorer" button for vehicles (thanks GitHub user Fr0sZ for this feature)
Added: "Dump texture+mesh" button for vehicles
Added: "Find in SceneExplorer" and "Dump texture+mesh" buttons and "Asset name" label for service buildings (e.g. fire departments, schools, unique buildings etc.). The buttons partially cover building description at the moment. I will probably find a better place for them.

Update: 29 May, 2015 @ 1:44am

HOTFIX FOR INITIAL RELEASE (5/29/2015):
Fixed: Running scripts from debug console