Garry's Mod

Garry's Mod

rp_downtown_v4c_v4
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Update: 6 Aug, 2015 @ 10:24pm

- Changed Cinema screen to allow use of env_projectedtexture

Bug Fixes
- Fixed texture mismatch in Marr. Freight
- Fixed incorrect texture orientation in small gunstore

Update: 8 Jul, 2015 @ 7:50pm

- Added ladder to connect corner building to the top of the big yellow building

- Added button in flat area for admins that toggles the wall that blocks the tunnel from the flat area

Bug Fixes
- Fixed sidewalk poking through wall in Industrial area
- Fixed nodraw sliver seen in building near PD
- Fixed sidewalk height issue near gas station
- Fixed road texture issue by hotel in Rural area
- Fixed sidewalk texture mismatch in Rural area
- Fixed brush issue on hotel by fountain
- Removed uneeded/useless clip brushes in PD cells for toilets that didn't exist
- Fixed floor behind storefront being 1 unit below surrounding floors
- Made building heights consistant in Industrial area to prevent "flat" look
- Fixed some wrong textures
- Fixed brush issue in hotel

Update: 13 Jun, 2015 @ 11:13am

- Added shooting range
* Targets can be used in conjuction w/ Wiremod to display damage per shot

- Fixed door naming mismatch (again)

- Converted more world brushes to func_detail (Optimized)

Update: 3 Jun, 2015 @ 7:28pm

- Fixed missing texture and model issue

- Per suggestion raised windows in the above-generator room

- Fixed door naming mismatch issue

- Adjusted lighting in connecting tunnel

Update: 30 May, 2015 @ 7:50pm

- Made sure any extra textures were packed into the bsp
* (Yep, I forgot to check the first time)

Update: 30 May, 2015 @ 7:15pm

(* = subcatagory (tabs don't work in changelog section ..?))

- Tunnel connecting "New Section" to corner by Double-Garage building

- Lowered all garage doors to ground level
* Changed sidewalk to slope down in front of garage doors where plausible

- Expanded inner room in Bar building (next to Gunstore)
* Added opening in the bar in the bar

- Added 2nd room to Small Gunstore

- Expanded Marr Freight building

- Added rooms above generator where previous window textures were

- Expanded Small Yellow w/ Garage building
* Connected to spawn area

- Add garage door to back building in slums area

- Added Triple Garage room in slums area

- Added another building in slums area

- Expanded the double garage building in the corner
* Now quadruple garage building

- Added "Farm Shack" in rural area
* Add second barn w/ underground tunnel connecting
* Shack building and barn credit to Cookie Monster
* https://steamhost.cn/steamcommunity_com/id/C_is_for_cookies

- Added Warehouse building by spawn area
* Multi-leveled
* Based off of removed corner warehouse in rp_downtown_v4c

- Expanded small room near spawn into multi-level apartment building

- Added secrets

- Optimized map ?