Tabletop Simulator

Tabletop Simulator

Myths and Monsters
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Update: 16 Jul, 2015 @ 10:50am

Changed lots of the boards. Various Item changes. New materials. New note cards.

Update: 12 Jul, 2015 @ 11:39pm

New custom models.
The archer
The unarmed fighter

Update: 9 Jul, 2015 @ 12:36am

There's a lot more map bags.
The starter kits are updated to comply with the new skill point/power point system and include better details on character creation.
the dice rollers are in better spots.
There are note cards for some rules including dual wielding and skill points/power points.
Three sets of the skill cards got edited. command, unarmed and jewelcraft.
There is a bag for players to roll to find their own skill trainers.
The enchantments board is new and improved, with prices to buy enchantments from NPC enchanters.

Update: 29 Jun, 2015 @ 1:05pm

Big changes today
I replaced many of the item boards with new expanded item lists and rebalanced prices.
The biggest changes are in the cards. Drastic changes have been made to many of the skill cards. Please replace all your cards after this update.
Players were able to get 5 or 6 attacks and then use time magic to multiply that several times over. We concluded that getting 15 attacks a turn and dealing nearly 300 damage, was way outside of the range of anything we intended.
Weapon skills no longer give additional attacks. There is now a hard limit of 2 attacks (3 attacks with time magic) per turn. Since you get less attacks, the weapons skills give you an increased chance of critical hits that also trigger secondary effects.
Another unbalancing exploit was in the way tactician worked so its been changed. anyone, regardless of skill can do 1 attack of opportunity now. Expert tactician lets you get one more per turn. Tactician is more focused on avoiding the attacks of opportunity now. Trapper skill was buffed up since nobody thought it was worth taking. Traps now do considerably more damage at lower levels. Dual Wield was modified so that the penalties for dual wielding are much worse, but high skill removes all the penalties by master level. Shield skill was modified to make shields more effective and useful and brought it in line with the other weapons skills.
Lastly various changes were made to the tutorial. Most new rules are detailed there.
New rules for horses should discourage players from using them as a free tank.

Update: 24 Jun, 2015 @ 12:10am

Added a dozen new map bags
added two maps for Keep On The Borderlands (Coming Soon)
Added Lockpicking skill
Added Races of Myths & Monsters board
Added status effects board
Updated level up board
Added links cards

Update: 22 Jun, 2015 @ 2:15am

Changes and updates to every board. All armors weapons and items rebalanced.
level up board changed to include new skills for character creation.
Links to every important webpage added to level up board.
4 new skill card sets. Archery, Riding, Psionics and Woodworking.
New dice.
New premade starter kits.

Update: 20 Jun, 2015 @ 8:17pm

Update: 16 Jun, 2015 @ 6:21pm

Fixed an inaccurate entry on the enchantments board.
Added the executioners guild starter kit.
Improved the tutorial.

Update: 16 Jun, 2015 @ 7:17am

Added a large number of premade characters done by myself (Ninja G) and Broboxylic Acid. New players may use the premade kits if they wish to get in the game faster without doing a lengthy character creation. DM's can use them as NPC archetypes for elves, dwarves, centaurs, assassins, barbarians, various religious sects and others.

Update: 16 Jun, 2015 @ 3:54am

Changed the master level of Berserk skill
Changed Unarmed skill to reflect new rules of combat limiting number of attacks after movement, new rules about using unarmed while armed, new rules for disarm, and a new final attack at master level
Changed Magic skill to include duration at apprentice and adept rank.
Changed Enchantment skill cards, moved most of the math to a new board.
Enchantment board has all the costs pre-calculated to make life easy.
Changed how Jewelcraft skill works to reflect the new Gems and Jewelry board.