Team Fortress 2

Team Fortress 2

VSH_DR_Bank
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Update: 16 Aug, 2015 @ 8:36am

VSH_DR_Bank_V5 Change Log
1) Fixed the 'bad inline model' crash error
2) Minor adjustments to the spectator cameras

Update: 19 Jul, 2015 @ 7:36am

VSH_DR_Bank_V4a Change Log
1) Fixed an exploit where players could trigger 'easy mode' despite there being more than 5 players
2) Updated the logic controlling the HP of the breakable lobby door. It now works based on # of players alive multiplied by 40 (# X 40)
3) Fixed the 2nd sprite trail
4) Fixed various decals not appearing
5) Fixed players being able to hide from the final laser.
6) Remade the Inner vault, adding some more 'rare' props.

This is identicle to the V4 change log, only fixing an error in the logic that controlled the easy mode

Update: 12 Jul, 2015 @ 10:02am

REVERTING TO V3
An errror in the game logic was forcing 'Easy mode' to trigger every round, instead of only when there were fewer than 6 red players.

Update: 12 Jul, 2015 @ 8:21am

VSH_DR_Bank_V4 Change Log
1) Fixed an exploit where players could trigger 'easy mode' despite there being more than 5 players
2) Updated the logic controlling the HP of the breakable lobby door. It now works based on # of players alive multiplied by 40 (# X 40)
3) Fixed the 2nd sprite trail
4) Fixed various decals not appearing
5) Fixed players being able to hide from the final laser.
6) Remade the Inner vault, adding some more 'rare' props.

Update: 2 Jun, 2015 @ 3:19pm