Team Fortress 2

Team Fortress 2

Pl_Silverline
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Update: 23 Sep, 2023 @ 5:56am

Major
- Updated corner after Point 1 to have a better flank, biasing flow for Blu.
- Made the last point a little more defensible for Red, and protected their spawn from some extreme sightlines.

Minor
- Packed in missing silver bar textures
- Fixed some clipping around the edges of the level.
- Trimmed up some sniper sightlines.

Update: 22 Sep, 2023 @ 2:48am

- Added missing LDR cubemaps

Update: 21 Sep, 2023 @ 9:29am

Minor
- Tiny tweaks to a few ammo/health locations.
- Improved Blu's opportunities to attack past the first corner after Point 1.
- Decreased bloom scale by about half.
- Improved some lighting inside the first high shack area, including the windows better reflecting the exterior better.
- Some general small exploits and bug fixes around the map.

Update: 8 Sep, 2023 @ 5:42pm

Update: 26 Aug, 2023 @ 1:03pm

- Made the post red spawn move (main base) between point 3 and 4, spawn time change, and now the blue door shortcut opening (point 3) now a marked line on the tracks to indicate where it happens. Located between point 3 and 4.
- Fixed a clipping bug with a cover wall at sentry nest cliff overlooking point 3.
- Fixed an invisible wall bug beside the sentry cliff nest at point 3 that allowed you to shoot through it. Added block bullet .

Update: 25 Aug, 2023 @ 11:42am

Removed .ain and .nav file from the .bsp which was causing crashes or failures on load

Update: 25 Aug, 2023 @ 10:53am

Renamed Pl_Goldrock to Pl_Silverline to avoid confusion with Goldrush!

Also comes with some extra map fixes and changes:
- Changed gold textures to silver, and placed a lot more of it around the level.
- New side flank at point 3, opening up the area towards the outside of the map.
- New exits into point 2 for red in the caverns and upper tunnel.
- New balcony overlooking point 1 tunnel area from blue side inside the high shack.
- Blue starting spawn basement exit area now is more corridor like ramp meaning they have to head around a little longer.
- Starting area now has the silver ramp now extend all the way up to the track so it can be used both ways
- Opened caverns area up behind Point 2 so that blue can flank easier from behind and change direction when heading to point 3.
- Biased the flank round to the last point heavily more towards blue, becoming safer to exit and a little easier to hold.
- Updated some ammo and health amounts and locations all around the level.

Update: 14 Aug, 2015 @ 11:52am

Update: 2 Jun, 2015 @ 10:48pm