Counter-Strike 2

Counter-Strike 2

de_fend_rc1
Showing 1-7 of 7 entries
Update: 30 Aug, 2015 @ 5:07pm

Update: 10 Aug, 2015 @ 4:39pm

Reddit Playtest Update:
The lower connector from A site to mid has been changed.
-The doors from site no longer connect to middle. There is now a room with no exit in its place.
-The actual connector to mid has been moved up to the floor above the site, and is much shorter.
Adjusted cover in A site.
New interior lighting.
A few new custom textures.
First small art pass has been made around the interior of the map. Still more to come.


Much more detail still to be cranked out. Expect the next update sometime before August 31st.

Update: 23 Jul, 2015 @ 11:25pm

Changes this update from last notes:
-T Spawn, Outside B T side, and Outside A T side have been blocked in with essential layout blocks.
-Ct room before B blocked in with more detail and a fishtank was added.
-Ct mid has been somewhat redone, with extra cover in the form of a hallway added to their left of the mid entrance.
-Mid's fountain has been removed and stairs have taken their place.
-Upper A T side has been reworked and a door has been added to make more of a straight route for the T's, but with the option to sit behind/rotate through the old doorway.
-New route from back of T mid to the back of Outside B T side for quicker rotates (felt too long after a failed attempt to take B to rotate back without having control of mid)
-Hallways have been normalized in width so that it doesnt feel so weird around the map, still some of this to do with ceiling heights as well.
-Clock tower has been removed for now, it may return.
-More custom textures have been added, Woo! Still more to be made :)
-Optimization improvements have been made. The skybox is no longer a giant cube surrounding the map. It's still pretty much completely open across the map to allow for many interesting smokes. Hint/Skips and area portals have been added around the map to help with rendering and optimization. Further optimization still on the way.
-Lots of small changes as well as bug fix's.

Let me know if you find any bugs :) Thanks for looking, and I apologize for not updating the change notes for the last 2 updates.

Update: 22 Jul, 2015 @ 10:44pm

To be added

Update: 21 Jul, 2015 @ 1:50am

Quite a few changes, will add a list of them tomorrow as it's getting late.

Update: 18 Jun, 2015 @ 9:07pm

-Changed color palette and replaced many textures to more match the older hospital's theme.

-Changed upper A T side room. It is now a nurse's station.

-Blocked in CT spawn, T spawn will be next update.

-Changed default picture.

-Updated screenshots

-Removed dev box's from B site and put in final pallets.

-Updated nav mesh to be more consistent so bots dont jump into walls constantly.

-Added clips in places they needed to be.

-Other small improvements.

Update: 12 Jun, 2015 @ 12:26pm