Don't Starve Together

Don't Starve Together

Wilton the Haunted
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Update: 28 Jan, 2018 @ 12:23am

1.2.1
  • Accidentally left the mod named "DEV BUILD". Corrected to just "Wilton - The Haunted".

Update: 28 Jan, 2018 @ 12:20am

1.2.0
  • Updated portrait art and added portrait names.
  • Added a few missing character images, such as 2 hand poses and the cardboard head cutout.
  • Fixed bug where health and sanity reset to default values on loading the character, such as entering a cave.

Update: 8 Nov, 2015 @ 10:00am

1.1.7
  • Added a recipe to create 1 boneshard from 2 hound's tooth and 1 rock.

Update: 27 Oct, 2015 @ 9:49pm

1.1.6
  • Fixed a bug where clients would crash when telltale hearts were crafted.

Update: 24 Oct, 2015 @ 5:54am

1.1.5
  • Somehow the animation file was deleted before uploading last update. Simply added it back in with this update.

Update: 23 Oct, 2015 @ 2:20pm

1.1.4
  • Fixed a couple low quality faces that were overlooked last update. All faces should definitely be high quality now.
  • Fixed the /bonesaw hand to the correct size. Accidentally shrunk it last update.
  • Added a yawn sound for Wilton.

Update: 22 Oct, 2015 @ 4:40pm

1.1.3
  • Remade all of Wilton's graphics. Using the Deep Convolutional Neural Networks of waifu2x, Wilton has been scaled up to a decent resolution that should look MUCH better than before. All of Wilton's faces have also been remade from scratch to fit with the new quality of the body.

Update: 22 Oct, 2015 @ 7:46am

1.1.2
  • Remade the sound file for Wilton again. The settings for the old file were possibly wrong which may have caused global sounds from Wilton and the old file structure wasn't proper.
  • Added a sound for /pose. Pose is currently only in the caves branch beta of DST.

Update: 24 Sep, 2015 @ 6:52pm

1.1.1
  • Small fix. Accidentally had Wilton's new Bone Heart recipe cost health instead of sanity. It now properly costs sanity.

Update: 24 Sep, 2015 @ 6:46pm

1.1.0

Lots of internal changes due to DST updating quite a lot in the past few months. Everything should more or less work the same as always.

  • The health penalty system changed completely thanks to an update from Klei. It's actually a much simpler system and way more streamlined. I updated Wilton to properly use this new system so he still takes permanent damage like before this update.

  • The Meat Effigy was updated by Klei also to change functionality a bit. Now when you craft it, you attune yourself to it and can teleport-revive to it as a ghost. You can also attune to Meat Effigies by using them. However, Wilton CANNOT revive except by possessing a skeleton, so I had to stop Wilton from being able to craft Meat Effigies and also stop him from being able to attune to them.

  • Due to the updated health/sanity/hunger costs for crafting items (much better system now), I had to disable the normal telltale heart recipe for Wilton only since I couldn't change the recipe's cost specifically for Wilton. However, I added a Bone Heart recipe to Wilton's bone crafting tab with slightly different costs. It works exactly the same as a telltale heart [the name even changes after you craft it], but has a unique custom appearance!

  • Updated the Bonepaste graphics so they aren't just a copy of the Healing Salve.