Space Engineers

Space Engineers

Azimuth Power Mod Pack~(DX-11 Ready)
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Update: 16 Feb, 2017 @ 3:32pm

Azimuth Power Mod Pack Update Notes(Update: February 2/16/2017):Model Improvement Update
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=>Updated the Emissive Lights on the Azimuth Batteries.

=>Updated the Emissive Lights on all of the Azimuth Reactors.

=>Updated the Emissive Lights on the Azimuth V8 Engine Reactors.(Including V8 Engine w/ Turbo Chargers).
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Update: 4 Jun, 2016 @ 11:46am

Azimuth Power Mod Pack Update Notes(Update: June 6/4/2016): Mod Update: Balances Update
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=>Balances to all the reactors, current existing reactors won't be affected, but newly placed reactors will be affected.
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Update: 23 Oct, 2015 @ 7:21pm

Azimuth Power Mod Pack Update Notes(Update: October 10/23/2015): Mod Update: Improvements and Fixes and Balances.
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=>Added the following code for the Azimuth Batteries: <ResourceSinkGroup>BatteryBlock</ResourceSinkGroup>, Thanks @Lynnuxx.
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=>Rebalanced batteries:
- Updates and tweaks to reflect the vanilla changes, except that Azimuth batteries will not be partially charged upon construction. However, the power cells in them will not turn to scrap metal when you grind them back down. I.e. Azimuth batteries behave as vanilla batteries did prior to update v01.105.xxx (10/22/2015). Power storage/input/output remains the same (3x vanilla), but they only cost 2x as much, though they do require a few superconductor conducts now: 1 for every 20 power cells.
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Rebalanced reactors:
- Azimuth reactor is now 2x as powerful and costs 2x as much as the vanilla large reactor, including the superconductor conducts. Power-wise, this is a nerf on small ships, but a buff on large ships and stations.
- Fusion reactor power output remains the same (4x vanilla), but cost has been tweaked. It is now 3x vanilla, except for the 6-point tiny fusion reactor, which requires more motors (3x as many as the regular tiny fusion reactor because 3x as many sides accessible with conveyors). Superconductor conducts are part of this change, and every fusion reactor requires at least one of them.
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Other notes:
- Even with the addition of superconductor conducts to vanilla, batteries and reactors may still be tweaked a bit more. Eventually, they may even require more custom components similar to the superchargers required for Azimuth thrusters.
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Update: 22 Oct, 2015 @ 12:34pm

Azimuth Power Mod Pack Update Notes(Update: October 10/22/2015): Mod Update: Improvements and Fixes.
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=>Added the following code for the Azimuth Batteries: <ResourceSinkGroup>BatteryBlock</ResourceSinkGroup>, Thanks @Lynnuxx.
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Update: 19 Oct, 2015 @ 11:54am

Azimuth Power Mod Pack Update Notes(Update: October 10/19/2015): Mod Update: Fixes and Additions/Balances
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=>Added 1 LoD's to the Small/Large Ship Azimuth Batteries Block for those who play in DX-9 still.(Uses the Construction Stages to save space).

=>Fixed the Azimuth Batteries (pre-placement,ghost version) the emissive sections were not green and therefore did not match the g-menu icon.
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Update: 4 Oct, 2015 @ 11:04am

Azimuth Power Mod Pack Update Notes(Update: October 10/4/2015): Mod Update: Code Updates/Balances
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=>Added a Large ship version for the Azimuth Fusion Reactor Tiny.

=>Added the Large ship version of the Azimuth Fusion Reactor Tiny to the Block Categories.sbc G-Menu.

=>Added the Large ship version of the Azimuth Fusion Reactor Tiny to the Blueprint Classes.sbc Data File, they can now be built in the assemblers.

=>Rebalanced the power of the reactors.
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Update: 24 Sep, 2015 @ 11:01pm

Azimuth Power Mod Pack Update Notes(Update: September 9/25/2015): Mod Update: Code Updates/Fixes
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=>Added the new code lines brought on by todays game update.
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Update: 26 Aug, 2015 @ 8:46am

Azimuth Power Mod Pack Update Notes(Update: August 8/26/2015): Mod Update: Improvements and Balances and Code Updates
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=>Setup the CubeBlocks code so when I make changes to the Azimuth Complete Mod Pack I can copy paste the Cubeblocks.sbc to this mod pack without it breaking anything. :)

=>Changed the G-Menu name to: Azimuth Power Mod Pack.

=>Removed the unneeded vanilla textures since Keen fixed the texture referencer like it does in DX-9.

=>Balanced all the reactors and batteries.
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Update: 26 Aug, 2015 @ 8:03am

Azimuth Power Mod Pack Update Notes(Update: August 8/26/2015): Mod Update: Model Fixes and Improvements Update
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=>Fixed the Small and Large Ship Azimuth Reactor was a tiny bit too small and left a gap between the two conveyor doors when placed side by side.

=>Fixed the conveyor door dummy size on the Small and Large ship Azimuth Fusion Reactor Tiny 6 Point.

=>Fixed the Small Ship Fusion Reactor had a gap between it and the ground, and was sized completely wrong( I have fixed that now).

=>Added Custom Collision Mesh to some of the reactors.

=>Fixed the Construction Models for the Fusion Reactor I fixed above.
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Update: 10 Aug, 2015 @ 3:50pm

Azimuth Power Mod Pack Update Notes(Update: August 8/10/2015): Mod Update: Fixes
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=>Removed the Construction build stage for the Azimuth Reactor Tiny that was causing crashes until further notice. They have a index issue( UV's I think) that I cannot fix myself.
--They will return but I am not sure when.