Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Awesome Sponsors - Genesis Corporation (Classic Version)
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Update: 2 Aug, 2019 @ 9:23am

- Updated the LeaderScene to be a bit sharper and higher quality
- Fixed the name in the Mod menu ("Genesis Corporation", not "Genesis Corps")

Update: 31 Jul, 2019 @ 2:48pm

v7
- Rebuilt the mod and updated some of the code.
- Added The (Classic) Tag to the Teaser and Description to differentiate it from the Rising Tide Version that is now available.
- Blocked the Rising Tide DLC so this mod cannot accidentally be activated with Rising Tide (which would cause game glitches and possible crashes)

Update: 23 Aug, 2015 @ 11:01am

v6
- Polish Translation added. Was created by [ Paweu ] (Thanks a lot!), you can find his profile in the credit at the end of the description!

Update: 22 Aug, 2015 @ 5:08pm

v5.1
- Now works properly with the "Stronger Farms"-Cargo (from Awesome Loadout) (edit: Turned out it did NOT work in 5.0, now it does!)
- Fixed some Typos and rephrased some texts
- German Translation added (May be Incomplete, please comment if you use the german version of the game and fine english texts that belong to this mod!)

Update: 22 Aug, 2015 @ 8:58am

- fixed a small error in the Script that made the bonus-system not work correctly

Update: 22 Aug, 2015 @ 8:34am

v5:
- Trade Routes now only yield +1 Bonus Food instead of +2 (Production remains unchanged)
- Units are no longer labled as "Foreign", but instead use "Genesis Corporation" as their "adjective"
- Now works properly with the "Stronger Farms"-Cargo (from Awesome Loadout)
- The Mechanized Farm now has a short Civilopedia Entry (replacing the not so descriptive "TXT_KEY_IMPROVEMENT_MECHANIZED_FARM_PEDIA")

Update: 19 Aug, 2015 @ 2:23am

- Re-Upload because Workshop seems to be stupid.

Update: 18 Aug, 2015 @ 11:13am

Update: 18 Aug, 2015 @ 3:28am

v4:
- Now Works with the Colorful Tech Web Mod
- Leader Icon (in Civilopedia) has been changed to the correct one
- The Automanufactory can no longer be built by other Civilizations

Update: 17 Aug, 2015 @ 8:32am

If Awesome Affinities (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=501482168) is active, Purity 5 now adds +1 Food to Mechanized Farms (to mimik the bonus-Yield that Farms get)

Now has a Unique Building, the Automanufactory:
- Replaces the Autoplant
- Has NO(!) Engineer Slots
- Yields +3 Production and +2 Culture
- +2 Production from Internal and Station Trade Routes