Distance

Distance

Interstellar Sprint
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Update: 6 Jul, 2015 @ 11:51am

Hi everyone! I'm happy to see people subsribing to the level and the increasing amount of highscores on the table! Here's a new update:

* Added 2 more traps
* Added and replaced a few buildings
* Added more pulsating spotlights
* Added 3 decoratives, including a few more arrows.
* Changed the color of most of the buildings
* Changed the color of some traps
* Increased light intenisty and bightness of both buildings and traps (for spotting traps and visual improvement)
* Relocated a few more drones, traps and buildings
* Shortened and adjusted the end of the road before the big jump
* The detour sign (and related (added 2 more) arrows) is even higher now, making it easier to spot the detour

Update: 6 Jul, 2015 @ 12:39am

Minor update:
* Relocated and added some additional decorative arrows and a poster to better highlight a detour (occured to me that my alternative route is not that much used...).
* Moved the camera drone (before the big jump) a little bit.

Update: 5 Jul, 2015 @ 5:32am

Minor update:
* Relocated 2 obstacles

Medals updated:
Diamond: 02:50 min
Gold: 04:20
Silver: 05:40
Bronze: 07:00

Update: 5 Jul, 2015 @ 5:29am

Update: 4 Jul, 2015 @ 7:16pm

After recent updates, this level goes under the "Expert" difficulty.

Update: 4 Jul, 2015 @ 7:12pm

Small update
* Relocated a few more buildings and decorative objects
* Changed music that starts after the big jump
* Added lightning effect during the big jump
* Added a few more decorative objects

Update: 4 Jul, 2015 @ 7:11pm

Update: 4 Jul, 2015 @ 6:40pm

Minor update:
* Music stops during the big jump and starts a new soundtrack when entering infected zone.
* Relocated some buildings.
* Relocated some decorative objects.
* Added new buildings.
* Added ancient end-road at the location when the player needs to do 180 jump.
* Added another decorative arrow for better highlighting the 180 jump.

Update: 4 Jul, 2015 @ 2:13pm

Huge update:
* The Whole track is now surrounded by buildings. Skipping to shorten time is now impossible.
* More obstacles (popup-traps appears in a shorter timeline)
* Pulsing light (freakin' disco-level)
* Some other effects...
* Fixed some bugs on certain places. Relocated, deleted and replaced some decorations, buildings and drones.

Future updates:
* Maybe add lightning effect to some places.
* WILL add more obstacles
* Need to fix some more on the track, as some buildings suddenly tend to work as obstacles..
* Decorative addons. Both for the view and for "sense of speed" purpose.

Update: 4 Jul, 2015 @ 5:18am

Added tons of new buildings and some new light effects. Will add more buildings to prevent ppl from jumping off the tracks in order to get better time. This is currently not possible in the "empire" and "infected" zone. Ancient will come next.

Future updates:
* More buildings
* Will add lighting pulse effect (disco type)
* More obstacles
* Maybe extend the track (I think it's a bit short...)