Garry's Mod

Garry's Mod

gm_what_destiny_intended Stargate Map
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Update: 28 Apr, 2017 @ 11:04am

╔-
╠-● Added an SGC Keycard tool
╚-

Update: 8 Feb, 2017 @ 1:51pm

╔-● Fixing that annoying skybox bug... (many requests)
╠-● Added some doors to Atlantis and Destiny (not all yet)
╠-● Added an "outside" to Destiny
╚-● Replaced the SGC elevator with a better model.

Update: 8 Aug, 2016 @ 5:03pm

╔-
╠-● Fixed the gatespawner
╚-

Update: 29 Jul, 2016 @ 4:00pm

╔-
╠-● Fixed the "random sound" occurring at certain worlds
╚-

Update: 4 Jul, 2016 @ 3:54pm

Let's just say that this update makes the map Brandon-proof; not quite Devan-proof though.

╔-● Revolutionised the SGC alarm/lockdown system
╠-● Moved the lockdown controls to a side panel in the control room
╠-● The SGC panic alarms are now disabled when the lockdown is engaged
╠-● Added keycard scanners to many doors in the SGC
╠-● Added another large blast door on level 28 behind the control room
╠-● Added some light/siren emitters in the SGC
╠-● Replaced ugly lights in the SGC and the Alpha site with nice ones
╠-● Made the "C-3 Level 28" door locked during a lockdown (from both sides)
╠-● Replaced the SGC elevator sounds
╠-● Fixed the "global keycard sound" bug
╠-● Properly aligned SGC elevators
╚-● Added support for a DarkRP SGC Personnel job with access to all doors no matter if there is a lockdown or not (read more in the description)

Update: 7 May, 2016 @ 1:29pm

╔-● Added level 16 and ground level (mountainside) to SGC
╠-● Added Code 9 alarm to SGC
╠-● Changed up some buttons in the SGC to make it easier to control the security system
╠-● Added Alpha Site
╠-● Added a more realistic Destiny
╠-● Added moving lava to Infernum
╠-● Removed fake planet surrounding the Ancient lab
╚-● Multiple general bug fixes

Update: 10 Nov, 2015 @ 7:17pm

╔-
╠-● Small gatespawner fix
╚-

Update: 10 Nov, 2015 @ 7:09pm

╔-
╠-● Updated gatespawner for Infernum
╚-

Update: 9 Nov, 2015 @ 3:36pm

╔-● Gatespawner fixed
╚-● New worlds added (see description)

Update: 8 Nov, 2015 @ 7:37pm