Space Engineers

Space Engineers

Energy Shields
Showing 81-90 of 97 entries
< 1 ... 7  8  9  10 >
Update: 25 Oct, 2015 @ 4:56pm

- XML cube file fixed

Update: 25 Oct, 2015 @ 4:48pm

- Large ship large generator power consumption fixed (13MW to 130MW)

Update: 25 Oct, 2015 @ 4:18pm

*Deleting and regenerating of the config file is advised to get the new options*


- Small ship small generator added

- Large ship large generator added

- Lightweight but expensive shield component added

- Power consumption based on shield strength, behaves just like the recharge mechanic

- Config option for power consumption of all blocks

- Config option to change the shield resistance against collision and direct damage seperately

Update: 15 Aug, 2015 @ 3:44am

- Recharge bug fixed... really.

Update: 4 Aug, 2015 @ 7:34am

- Wonky regeneration bug fixed!

Update: 4 Aug, 2015 @ 6:35am

- Removed non-functional legacy shield generator that looked like artificial mass, it will disappear for everyone. Use the other one you find under the "Energy Shields" tab instead.

Update: 29 Jul, 2015 @ 2:44pm

- "Fixed disappearing generators" the second :)

Update: 29 Jul, 2015 @ 1:10pm

- Fixed standby power consumption of small ship small generators to fit maximum consumption

Update: 29 Jul, 2015 @ 1:00pm

- Potential fix for disappearing generators

- Fixed, simplified mount points

- Fix for generator charge loading in singleplayer

Update: 28 Jul, 2015 @ 7:17am

Bandaid fix for explosion damage in multiplayer, visual armor dent status should only be not updated on grids with shield generators.