Space Engineers

Space Engineers

Solar Alignment for Fixed Solar Panels
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Update: 16 May, 2016 @ 6:29pm

Extract values for the theoretical maximum power of solar panels and move them to the top.

If you're using modded solar panels, you should edit these (since there's no longer a way for scripts to determine them automatically). They are:

  • SOLAR_PANEL_MAX_POWER_LARGE -- Max power for large grid solar panels in megawatts
  • SOLAR_PANEL_MAX_POWER_SMALL -- Max power for small grid solar panels in megawatts

Update: 25 Apr, 2016 @ 10:07am

Left out one of my libraries (the one that lets my modules save to block storage).

Now it will remember its current state and properly resume/pause when the world is reloaded.

Update: 20 Mar, 2016 @ 11:35am

  • Saves current state to block storage (i.e. semi-permanent, survives world reloads) and re-initializes with that saved state when the world is loaded.
  • Adds editable constant (SOLAR_ALIGNMENT_DEFAULT_ACTIVE) that determines whether or not the script will start aligning when first initialized. This is only honored when there is no saved state.

Update: 27 Feb, 2016 @ 7:41pm

Get it working again by parsing DetailedInfo (ugh...). No idea if it works with the client set to non-English languages, but I don't look for any specific English words, so I'm hoping it's not a problem.

Minor change to how it finds the timer block. It either searches for the timer block with "SolarGyroClock" in its name or the timer block in the "SolarGyroClock" group. Of course, this behavior wasn't originally documented and the standard method of having the timer block "start" itself should still work as well.

Update: 21 Jul, 2015 @ 10:38pm