Insurgency

Insurgency

Insplus Tactical Realism Mod
Showing 21-30 of 91 entries
< 1  2  3  4  5 ... 10 >
Update: 19 Oct, 2016 @ 1:31pm

Update: 17 Oct, 2016 @ 5:57pm

Update: 16 Oct, 2016 @ 9:57pm

Update: 16 Oct, 2016 @ 9:30pm

Update: 25 Nov, 2015 @ 2:55pm

- Increased M249 recoil for balance purposes
- Slightly increased RPK recoil
- Fixed M4A1 railing with foregrips

Update: 24 Nov, 2015 @ 4:08pm

- Finally fixed Railgaurds on M4 Carbine and IAR if player has a mod for the M4a1

Update: 22 Nov, 2015 @ 12:14pm

- Updated base recoil values for AKS74U (increased), and MK18 (decreased)
- Made penetration a tad more consistent among rifle cartridges
- Reduced the effectiveness of heavy barrels and foregrips
- Removed Heavy barrel mod option from AK74
- Removed kobra option from Zastava

Update: 19 Nov, 2015 @ 6:13pm

- Fixed some coop bugs
- Increased bullet lethality in chest/stomach
- Made Armor protection more consistent with descriptions
> Light armor
At least single shot protection from NON AP pistol ammunition and buckshot
> Medium armor
At least single shot protection from NON AP assault rifle ammunition
> Heavy armor
At least single shot protection from NON AP battle/full rifle ammunition

Of course, armor of a high teir will provide protection benifits of a lower teir for at least 1 shot. Full size AP rifle ammo (Snipers and DMR's) will penetrate and kill with high lethality against all armors

- Added new 5.56 CQB variant for Mk18
1.25 meters ---> 130 dmg
11.25 meters --> 110 dmg
250 meters --> 70 dmg

compared to carbine variant (what it used to use)

1.25 meters --> 120 dmg
21.25 meters --> 110 dmg
300 meters --> 75 dmg
(this ammo is still used by the M4A1 and M4 Carbine)

compared to rifled variant (used by the m16a4, m249, and galil)

1.25 meters --> 120 dmg
67.25 meters --> 110 dmg
300 meters --> 80 dmg

- Made the AC556 use the carbine variant of 5.56
- Increased the recoil of the p226 and tokarev pistols
- Slightly increased the recoil of the AK74 to be similar to the M4A1 with slightly less side to side and vertical recoil
- Made the Galil (on ins) use full rifled 5.56 and SAR variant (on sec) use carbined 5.56

Update: 8 Nov, 2015 @ 10:20pm

- Fixed some missing coop features and attachments
- Fixed some bot bugs
- Increased the price for Zastava AP ammo by 1

Update: 6 Nov, 2015 @ 7:13pm

- Updated FOV's for scopes on snipers and battle rifles
- Moderately reduced the total speed gain from running light
- Increased ammo prices for Sterling
- Increased Stamina Sprint Drain from 3.5 to 4
- Increased Stamina Regain from 2.5 to 5 (Only applied when not using up stamina)