Insurgency

Insurgency

Insplus Tactical Realism Mod
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Update: 2 Sep, 2015 @ 4:35pm

- Fixed M4 Carbine weight
- Fixed Deagle description

Update: 27 Aug, 2015 @ 10:38pm

- Fixed Bolt Actions and Shotguns not having any reserve ammo
- Fixed AC556 extended mag mod description
- MP40 and UMP45 mags now have proper bullet counts (32/mag, 25/mag)

Update: 27 Aug, 2015 @ 7:23am

- Implemented new view sway
> When using ironsights and moving, your head and weapon will bob along with your movement
> Viewbob amount on your head and weapon will depend on the type of weapon you're using (pistols/unstocked weapons will have more weapon bob, while rifles and stocked weapons will have more head bob)
- More tweaks to the damage model
> 7.62x39 AP ammo will kill through heavy armor in the CHEST ONLY
> 5.56x45 raw damage increased by 5 (110 max to 115)
> 5.56x45 AP carbine, 5.45x39 AP, and 7.62x33 AP have increased chest damage (will 2 shot through heavy armor in chest, 3 through stomach)
> 9mm AP ammo now 1 shot kills through medium armor
> 9mm HP ammo no longer kills in limbs (cost for HP 9mm is reduced by 1 point to compensate)
> 45ACP HP kills in both limb groups
> 45ACP AP no longer 1 shot kills through medium armor
- Removed silenced shotguns for VIP's
- Replaced standard silenced pistols with M45/M1911 for VIP's will HP ammo
- Fixed Security VIP having a ghurka instead of a kabar
- Reworked recoil to feel more like Vanilla Insurgency
- Added extended magazine mod for AC556 (20 rounds to 30 rounds)

Update: 22 Aug, 2015 @ 7:16pm

- Reduced weapon sway from 500% to just 200% to 150% when on slow stamina as per feedback
- Reduced increased weapon recoil when on low stamina from 200% to 150% as per feedback
- Slightly reduced overall movement speed
- Reduced freeaim ads screen ratio from 1:1 to 0.5:1 (your screen will move half as much when moving your weapon within ironsights)
- Reworked recoil values for the M4A1, SKS, MK18, AKS74U, and M249
>M4A1
- Slightly worse vertical recoil than the AK74
>SKS
- Similar recoil to the M16A4, increased by 50%, and then increased maximum aimpunch range
>M249
- Slightly less upwards recoil and increased downwards rocoil
>MK18/AKS74U
- Similiar recoil stats for both, the AKS74U doing slightly worse horizontially and MK18 doing slightly worse vertically

Update: 20 Aug, 2015 @ 2:23pm

- Updated stamina regen and sprint degen values back to their vanilla levels. You still lose sprint speed as your stamina lowers, but you wont drain it as fast now. (2.0 regen, 2.5 sprint degen)
- Reduced overall weapon sway speed by 30%

Update: 19 Aug, 2015 @ 7:39am

- Updated HP ammo for 45ACP and 9MM
> Both ammo types now one shot kill in either legs or arms
- Updated AP ammo for 45ACP and 9MM
> 45ACP ammo will one shot through medium armor at close ranges, 9MM AP requires 2 shots to kill
- Foregrip attachments for shotguns

Update: 17 Aug, 2015 @ 4:30pm

- Updated M14, FAL, and L1A1 zoom and freeaim values. They are now similar to the main assault rifles.
- Updated some content regarding the custom playlists

Update: 17 Aug, 2015 @ 12:03pm

- Updated SMG's to have a bit more freeaim in ADS
- Updated Barrel Lengths of all weapons to follow a more standardized format

Barrel Lengths are the following:
(Battle Rifles/Long Rifles/Snipers/RPK) 45-40 units
> MOSIN (45)
> M40A1 (45)
> FAL (40)
> M14 (40)
> M16A4 (40)
> AK74 (40)
> RPK (40)
(Short Rifles/Carbines) 35-30 units
> AKM (35)
> M4A1 (35)
> M249 (35)
> AC556 (35)
> SKS (35)
> M1A1 (35)
> MK18 (30)
> AKS74U (30)
> M590 (30)
(SMG) 25-20 units
> MP40 (25)
> UMP45 (25)
> TOZ (25)
> MP5K (20)

Any value below 20 is negligible, these values belong to the pistols

- Increased the horizontial recoil of the M16A4, SKS, M1A1, AKM, and M249
- Reduced medium armor damage reduction from 80% to 75% (this was done to make AP rounds from carbine weapons able to penetrate medium armor without affecting heavy armor)

Update: 16 Aug, 2015 @ 3:36pm

- Fixed Co-Op Insurgent Bots not communicating
- Major overhaul of the damage model
> Medium armor reduces damage by 20% rather than 25%
> AP and HP ammo increase damage to their respective areas by 200% to 250% depending on gun/ammo type
> Most HP ammo offers incap shots for either arms or legs
> Armor provides at most two hit protection from rifle AP rounds
> AP rounds for pistols are somewhat stronger, 1 shotting through light armor, 2-3 shotting medium and heavy depending on distance from target (as opposed to 7-10 shots using standard or HP rounds)
> Overall lethality of bullets increased, there should be at most 4 shots to kill someone and usually 1-2 shot kills at most ranges