Don't Starve Together

Don't Starve Together

Advanced World Generation
Showing 11-20 of 23 entries
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Update: 22 Dec, 2015 @ 9:37am

- Fixed a bug in "Lights Out" mod starting items code. Special thanks to "star" for pointing it out and offering a fix.

Update: 22 Dec, 2015 @ 9:03am

- Tiny changes.

Update: 21 Dec, 2015 @ 7:04pm

- Added a new config option for "Lights Out" mod. When enabled, all players spawn in the dark world with a Lantern and a bit of fuel for it.

Update: 21 Nov, 2015 @ 4:29pm

- Added the feature "Infused Worlds" which can bring Cave content above ground.
- World Generation bug fixed which caused at random times a crash during world generation.

Update: 21 Nov, 2015 @ 10:15am

- Skeleton update. Mod fixed and some features brought over to the games Cave update.

Update: 11 Sep, 2015 @ 11:26am

- Preparations done for implementing every single biome size configuration. (Currently only works with Cave Biomes)
- Mandrake added back to the game.
- World generation modifications done.
- World generation bugs fixed.

Update: 6 Sep, 2015 @ 12:06pm

- Default Wormholes can't be disabled anymore, configuration option is removed. (Reason behind it is that it's a bit complicated to remove the default wormholes and still have everything in working order so for now, the option is removed)

Update: 1 Sep, 2015 @ 6:23am

- Fixed the Biome Generation LOCKS and KEYS crash that randomly appeared when certain criteria was met and map was unable to finish generation.
- Fixed Ancient Guardian Brain. It should no longer stand still and now has the ability to go back home.

Update: 21 Aug, 2015 @ 3:59am

- Fixed a crash that sometimes randomly appeared when generating a fresh world.

Update: 20 Aug, 2015 @ 8:09pm

- Added more biomes on where certaint Set Pieces can appear.