Space Engineers

Space Engineers

Frontier Economy (Adds money and Trade)
Showing 31-40 of 62 entries
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Update: 18 Sep, 2016 @ 5:36am

Quick fix on prices

Update: 7 Sep, 2016 @ 12:17am

Hotfix.
quickgps Z axis issue. My bad. Should be fine now.

Update: 6 Sep, 2016 @ 2:12am

Hotfix.
No new features.
Patches issue which can occur when changing limitedsupply setting to true or false.
Issue meant that negative stock could occur - and subsequently prevent reliable trading of any item with negative stock. Refer https://github.com/jpcsupplies/Economy_mod/issues/144

Update: 28 Aug, 2016 @ 1:02am

Progress update.

* Adds some arbitrary support for public dev build. (YMMV) relates to piston and rotors.
* Adds a new sound (for future features)
* Changes defaults of player owned trade zone being ENABLED.
* Increases NPC trade zone default funds (playtesting shows it runs out too fast otherwise)
* Adds a crude /gps command for quick adding or removing gps's
* (Disabled) adds some tech demo missions - disabled until complete - at the moment it might be exploited in its current state.
* Firedrake_13's ENH - Adds a # code to lcd keywords to allow the lcd to display only items past a particular line This allows you to have more items than a single LCD can display, by telling the second (or third) LCD to only display after the #'s item. Example - The following will display on hand stock and prices of component items line 30 and onwards:
[economy]
component stock #30


Update: 10 Jul, 2016 @ 7:41pm

3.36A progress release (SE public stable branch)

Finalises some hud features
Tweaks mission system mechanics (not ready yet)
Misc changes to on join message
Sundry fixes

Update: 18 May, 2016 @ 12:33pm

3.03A Progress Update
Note: This version has reduced support for the legacy build of space engineeds (DX9) - from this point on we will not be testing if the mod works on older versions as progressive MOD API changes will eventually mean it will not work on both.

In addition to moving to the latest .net frame work to match the game version, this Adds abbreviated versions of various commands to support admins who want to make quick changes to npczones or players who forgot or didnt realize they need a reason when paying another player.
For Players:
/pay reason. Is now optional - If you forget one it just fills a generic reason for you.

Moving player zones is already tied to beacons on ships, and creating zones uses targeted beacons so these do not require shortened versions.

For Admins:
Quick add NPC market zone
If you are in a hurry and want to add a new trade zone you can use the addhere option in /npczone. This defaults to a zone size equivalent to the default 0,0,0 zone. ie. 2500 radius sphere (5km diameter) at the current location of the admin in the world. Names are restricted to a maximum of 4 words. The last word in name cannot be a number this is because you can also specify an optional zone size to override the 2500 default (by putting a number in as the last parameter!)

eg. Create a zone where you are standing called "NPC Asteroid Base" with a zone size of "3000":
/npczone addhere NPC Asteroid Base 3000
Create a zone where you are standing called "Rock24Q" using default zone size
/npczone addhere Rock24Q

Quick move NPC market zone
Moving existing NPC zones (eg moving the default 0,0,0 market) was painful, this allows you to move it to your current location instead of specifying the gps point and all the other settings.
This has the current limitation that zone size will be set to 2500 sphere once moved however!
eg. Move the NPC zone "Rock24Q" to where you are standing/floating:
/npczone movehere Rock24Q
Move the NPC zone "Freds Rock" to where you are standing/floating:
/npczone movehere Freds Rock

Update: 18 May, 2016 @ 12:29pm

The Trained monkey forgot to update his git before publishing.. that will teach me to code before my morning banana..

Update: 18 May, 2016 @ 12:23pm

3.02A Pushes the .net update

Update: 10 Apr, 2016 @ 1:53am

3.02A Dev Progress update
Implements /tz relink command
Implements /collect shortcut command
Initial implementation of stock limits and /tz load command
Updates some in game help repliies
Depreciates 32bit support
Tweaks "content" name spaces
Gases blacklist by default (not fully modapi supported yet)

Refer Github for detailed information.

Update: 1 Apr, 2016 @ 5:08pm

3.0A(+SESE fix)
Adds extra locks and exception handling to compensate for an issue SESE has with restarting servers running mods.
Fix for unusual issue with account expired before trade offer.
Sell ALL now works with ship cargo. Sell Sell Sell
Minor grammatical change to the ehelp for trade zones (/ehelp TZ)
Implements a world trade balance for economic integrity. Should not impact normal players.