Space Engineers

Space Engineers

Frontier Economy (Adds money and Trade)
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Update: 18 Mar, 2016 @ 5:44am

Version 3.0A R
Minor fixes and tidy up
added ehelp for tz and econfig
attempted work around for coms server instance not running modapi serverside issue
some servers may still have difficulties until keen hotfix

Update: 17 Mar, 2016 @ 9:00am

Version 3.0A R
+
Progress update.
Adds player owned trade shop regions.
Ninja update to make it compatible with todays SE update
Misc Sundry things.

-
Requires ehelp updated.
Hud still incomplete.
Contains placeholder/test code for various things we want to add later.

Update: 11 Mar, 2016 @ 3:46pm

Just hud defaulted to off until we can get client settings to be persistent

Update: 10 Mar, 2016 @ 6:41pm

2.21A dev release. Contains namespace changes for lcds. Contains some unfinished sections of code relating to the hud, and p2p trade.
Basic hud is functional however.

Update: 22 Jan, 2016 @ 3:10am

2.15 dev release.
Steam release to fix name spaces error due to game update.
Also adds the unfinished npczone command. Not yet documented as we are still testing.
Also a modification to set command to allow specifying current, specific or all NPC markets for command. Also not yet documented.

Update: 14 Jan, 2016 @ 2:38pm

Still trying to resolve namespace. No changes just a refresh.

Update: 14 Jan, 2016 @ 10:40am

Mostly name space changes, and some unfinished work. Move along nothing to see here :o)

Update: 8 Jan, 2016 @ 1:47am

Fixed mod to be compliant with the new keen modapi namespaces, ie, mybag etc

Update: 27 Dec, 2015 @ 6:35am

Alpha 2.0 Release

Corrects calculation issue in /worth

Adds pricelist filters

Currency and trade network name can be customised

set can adjust various options and pricing

ehelp updated to include latest commands

misc sundry fixes

Update: 12 Dec, 2015 @ 7:29pm

This is a progress pre release update 1.75a

Initial /pricelist command implemented

Trading from a ship now transfers goods to / from your cargo on that ship.

Default Pricing adjusted to compensate for a tool exploit.