Space Engineers

Space Engineers

Frontier Economy (Adds money and Trade)
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Update: 9 Dec, 2015 @ 7:46am

This is a prerelease of the Alpha 2 Milestone we are working on. (1.7a)

This brings the plugin in line with the current listed features of the steam guide for the plugin.

This Implements additional set commands for admin, which allow managing stock and pricing in the NPC market, and enables additional functionality in LCDs such as showing stock on hand.

It also allows players to appraise the value of their ships/stations.

It also adds the ability to cope with more than one NPC market location.

This release lacks the ability to get a pricelist without an LCD, has no command to move or create new NPC market zones, and players can not yet register their own trading zone. Pay command only works to make payments, it can not yet be used to request money from a player.

Nor does the news and global announcement system work yet.

Update: 1 Nov, 2015 @ 9:18pm

1.0A Milestone release
The Trained monkeys now have wings.. fly my pretties fly.. no wait we had to tie them to a chair apparently..

This adds the much asked for Direct player to player trading.
It also adds the range limits so you now need to be near what you
intend to trade with.
LCD integration is also running, and some initial admin set behaviours.
Also some corrections to ICE pricing, it was working out more valueable than
gold, even tho gold is more rare. Price dropped to compensate.

I think the pizza shop is going to need a bigger truck.

Update: 6 Oct, 2015 @ 7:56pm

Sell message reply working
enabled limited mode

Update: 4 Oct, 2015 @ 7:33am

metal grid default pricing was wrong otherwise no changes

Update: 4 Oct, 2015 @ 6:43am

Pre-alpha release preview
implements:
/sell /buy /value /pay /reset /accounts /seen /ehelp and a few logic areas including possible update warnings

All retail pricing has been set.
NPC market is enabled but defaults to unlimited supply at the moment.
Player to Player Trade is not currently ready. But it is close.
Known issues:
Data and config files are not being used as desired in the back end. But work ok.

Fixes - bank accounts now save when server does; not just at shutdown.
Seen command can be used by players to see when a friend was on last

Monkeys are missing.

Update: 12 Sep, 2015 @ 6:44am

Progress at last - release v0.1p
with the combined effort of someone other than me and my trained simians, we got all the basic goodies working
pay, bal, accounts, reset, ehelp, bank ledger, multiplayer ready

the monkeys build a house of lego, midspace built me all of boston..

I think i owe midspace several pizzas now..

Update: 12 Sep, 2015 @ 5:54am

replaced monkeys with apes, they didnt do any better, and their union demands more bananas

Update: 23 Aug, 2015 @ 7:37am

My trained monkey tried to create a test file for bank balances, it failed.
added a test reply for /bal blah
added some notes to the source for myself
wasted an entire day with virtually no progress as apparently c# programmers, particularly those at keen are better at writing programs than they are at writing documentation.. hooray for headaches

Update: 23 Aug, 2015 @ 2:15am

After the random slapping of keys, the /bal /pay and /help keys are a little less complicated now, oh and /bal command displays a test balance.
I also added some notes to myself to remind me what I should do next, and some other notes.

Update: 22 Aug, 2015 @ 3:09am

The headbutting of the keyboard has somehow eventuated a pop up window advising the user that this mod doesnt actually do anything yet, oh and i added a help command that actually lists the commands i haven't added yet.