Space Engineers

Space Engineers

Advanced Welding - detaching and reattaching blocks!
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Update: 8 May @ 3:59pm

- Detach mode now only allowed against fully unowned, owned by you or owned by faction.
- Isolated merge errors to not prevent other merging in the same tick and it's de-queued so that it doesn't spam forever.

Update: 8 Feb, 2023 @ 10:08pm

- Fixed detach not synchronizing properly to clients by using a different method, mountpoint shenanigans!
Tested in MP and with multiple of the same block present and with rotors and such, it works as expected.

This is a server-side fix so server needs restart to get this improvement.

Update: 6 Feb, 2023 @ 11:47pm

- Fixed deformation that occurs from welding detached blocks
The issue was in the way it was detached, changed the method (which also helps the next fix) and also added a one-time scan of detached grids to reset their skeleton on non-deformable blocks.

- Fixed detaching blocks not maintaining its connected block, like pistons and rotors.

Update: 22 Jan, 2023 @ 3:21pm

- Added gamepad LB as an additional control for enabling detach mode.
- Fixed precision mode not activating on gamepad secondary action (LT).
- Fixed detach mode still working on blocks that are not the target of precision mode, or any other mod that might be cancelling damage from grinder.

Update: 26 Jul, 2022 @ 8:54pm

- Fixed weldpad effects not showing up for host player and SP.

Update: 5 Jul, 2022 @ 12:43am

- Prevented floating objects from being grinded while prevision mode is active.


For server owners: server-side non-breaking change, to get the feature it needs a server restart.

Update: 3 Dec, 2021 @ 12:15am

- Detach mode now prevents grind damage and uses a timer equal to grind time to red line to determine when to detach.
- Now allowed on all block types, but requires the block to not be enemy-owned (either ownership, grid ownership or built-by).
- Added precision grind by holding SecondaryAction when aiming at a block, then grinding would only allow you to grind that block as long as you hold the button, useful for super high grinding speeds where you want to only grind a single block.
- Detach chat command has been removed and now only shows help window.
- Set WeldPad position in G-menu to be after conveyor tubes.

NOTE: Requires server side to update aswell for these features to properly work.

Update: 8 Aug, 2021 @ 5:05pm

- No longer removes all weldpads from grids upon merge, now it only removes ones that would end up inside another block's position (which would've meant it could delete that block to make room for the weldpad).
- Added red box overlay for blocks that are in the way.
- Notification used to only show within 20m from the weldpad, now it also shows if you're in a cockpit/RC (no cryo/couch/passengerseat) on either grids involved. Overlay also respects these same rules.
- Fixed same two grids merging multiple times in same tick not being detected properly.

Update: 26 Jul, 2020 @ 11:47pm

- Disabled collider so that SE uses the model for aiming instead, to improve welder/grinder targetting.
- Marked as fully non-airtight (one side was airtight which didn't really make sense).

Update: 24 Jun, 2020 @ 11:50am

- Fixed compile errors in v1.195.
- Copied the vanilla weld particle to use as non-looping in this mod to avoid breaking the vanilla one.