Left 4 Dead 2

Left 4 Dead 2

Speedrunner Tools
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Update: 22 Aug, 2022 @ 8:24am

Version 5.5.7

RTA:
– Now a HUD timer be able to save its value after server shut down. The speedrun can be resumed through the lobby.
– Added command !restart3 to restart and automatically restore all Survivor bots team (in case if bot kicks were used).
– Fixed HUD timer for c7m3 at solo speedrun, when it continued counting after generator restart.

Update: 19 Jul, 2022 @ 8:11am

Version 5.5.6 - RTA: timer will store the latest saferoom's result even if ChangeMission is called in the middle of the map runthrough (for convenience in general to not lose the timer); added deaths counter for stats.

Update: 9 Jul, 2022 @ 7:11pm

Version 5.5.5 - Added missed convar reset for "sv_vote_creation_timer" for RTA mode.

Update: 30 Apr, 2022 @ 8:16am

Version 5.5.4+ - test

Update: 21 Apr, 2022 @ 1:32am

Version 5.5.4 - Updated utils.nut include: added IsPlayerVictim() function to determine a player as a victim, occupied by SI. Added alternate NULL identifier; added flags for "m_upgradeBitVec" weapon property; changed GetPickerPos() default trace flags parameter (from TRACE_MASK_ALL to TRACE_MASK_VISIBLE_AND_NPCS).

Update: 23 Jan, 2022 @ 3:10am

Version 5.5.3+ - Added SpawnCommon() to spawn infected with items (but fits and for usual spawning); added GetDate() to build timestamps (mostly for pre-TLS versions).

Update: 22 Jan, 2022 @ 10:36am

Version 5.5.3

General
– Added "scripted_user_func restart" console command as an alternative to !restart for quiet call.
– Added "scripted_user_func restart2" as an alternative to !restart2.

Misc
– Fixed duplication of "logic_timer" whenever static HUD value is called.
– Added g_STLib.Vars.tick variable to store segment ticks (for Nerd mode).
– Updated "vs_st_speedrun_commentary.nut".

Update: 16 Jan, 2022 @ 5:17am

Version 5.5.2 - Fixed jump lock for Local Bhop, that might appear on the intro cutscenes; also fixed a potential rare jump lock after a single crouch jump.

Update: 14 Jan, 2022 @ 5:42am

Version 5.5.1

General
– Added SP mode to play without survivor bots.
– Added Local Bhop for localplayer (smoothed host-only bunnyhop).

Misc.
– RTA mode and AutoBhop are now used by default when addon has been installed for the first time.
– Fixed an issue after mission failure, when a vote for RestartGame could appear on the next round.
– Fixed some issues with HUD data displaying, when it invisible (just in case someone need to restore HUD timer on the demo).
– Fixed incorrect restarts counting.
– Added "!dbg hud args" command to set the HUD timer value from the chat; returned "!mode" command to switch between modes; added "!bhop2" to activate Local Bhop.
– Added 'vs_st_speedrun_commentary.nut' with full explanation of each method. File location '...\speedrunner_tools\unlisted\scripts\vscripts\...'.
– In case falldmg displaying is activated, now shows info during RTA mode with 'sv_cheats' enabled for convenience.
– Removed unwanted 'sv_cheats' toggles on restart.

Update: 16 Dec, 2021 @ 10:39am

Version 5.5.0

General
– Added RTA mode.
– New chat-commands: added "!rta" to activate RTA mode; added "!bhop" to activate AutoBhop; added "!restart2" to make fast restart for RTA mode; added command "!dbg legit" to activate a mode, that disables ST-defined helpers and hooks (like convars changes, saferoom's trigger instant checkers etc); added "!dbg rta" to print g_RTA table.

Misc.
– Updated 'utils.nut' include: added GetDisplayTime() and GetEpoch(); changed ClearEvent() function's checks in case no arguments were specified, to avoid asserts.
– Added auto-changelevel on !restart cmd in case 'mp_restartgame' issue after level transition or team death (although this won't fix an issue fully, unluckily).
– Updated syntax of the ST EMS old code to more compact.
– Added the feature to adjust HUD timer value from the previous map via HUDLoad(time) function.
– Reduced HUD timer background opacity.