Left 4 Dead 2

Left 4 Dead 2

Speedrunner Tools
Showing 71-80 of 142 entries
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Update: 15 Jul, 2018 @ 5:53pm

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Update: 15 Jul, 2018 @ 8:14am

Version 5.4.45 - Changed "!picker" cmd; added functions in "tools_scmp.nut"; added in "unlisted" folder "sm_movement_reader.smx" SourceMod plugin for movement reading; changed "st_lib.nut" - added default parameter in RemoveItemEx() func.

Update: 6 Jul, 2018 @ 7:27am

Version 5.4.44 - Added in !xclip cmd "double" arg to make max. shift back twice in a row.

Update: 2 Jul, 2018 @ 4:20pm

Version 5.4.43 - Changed !zdump cmd; fixed "SpawnZombieForCB" function; added some functions in "tools_scmp.nut"; changed "sm_autocb.sp" SourceMod script; changed ScMp for c13m1 + added "c13m1_alpinecreek.nav" file.

Update: 26 Jun, 2018 @ 1:49pm

Version 5.4.42 - Added in "!xclip" cmd argument "exact", which allows exact shift back, sensitive to x-axis (pitch); added SpawnZombieForCB() function in "st_lib.nut" (for more info, check Speedrunner Tools API); added some new functions in "tools_scmp.nut"; changed ScriptedTP() func - added notes and checkings; moved time scale changer to g_STLib.Funcs.PrintTime() func.

Update: 13 Jun, 2018 @ 12:21pm

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Update: 11 Jun, 2018 @ 4:10pm

Version 5.4.41 - Fixed countdown at ScMp - fixed UpdateFile() function when it wrote not correct float value from "timer_value" key; changed file creation method by cause it write temporary keyvalues and then loads them in g_ST table - added some checkings in UpdateFile() function; currently, stopwatch update period has been officially changed (from 0.2s to 0.01s) since last game update (version 2.1.5.1) - the function HUDSetLayout() no longer prints "Reload Scripted HUD!" message in console; function PrintTime() added in g_STLib.Funcs table; changed c2m1 ScMp + NAV mesh.

Update: 2 Jun, 2018 @ 2:51pm

Version 5.4.40 - Changed SkipIntro script; changed "SpawnZombieEx" function - increased an array of common infected models; changed !xclip cmd - added "fast" arg to explore SurvivorBots shifts easier; changed file creation method - data will saved from previous config if ST updated.

Update: 31 May, 2018 @ 10:22am

Version 5.4.39 - Returned HUD switcher - added not visible HUD table without using HUD_FLAG_NOTVISIBLE flag. If g_ST.hud equal "false" value, it moves layout elements above the screen (ypos = -100) to make possible restore HUD whenever user desire, by editing "hudscriptedmode.res"; changed method of creation ST data file.

Update: 24 May, 2018 @ 9:27am

Speedrunner Tools changelog.

L 28/02/2015 Version 1.0.0 - Added timer.
L 02/09/2015 Version 1.0.1 - Uploaded in Workshop; changed for single speedruns.
L 23/02/2017 Version 2.0.1 - Client cfg files no longer available since last update. Removed cfg folder.
L 06/03/2017 Version 2.1.1 - Added VScripts.
L 08/03/2017 Version 2.2.1 - Added script "vs_st_skipintro_full" to skip intro for all 1st maps.
L 11/03/2017 Version 2.2.2 - Changed VScripts.
L 12/03/2017 Version 2.2.3 - Changed VScripts.
L 15/03/2017 Version 2.2.4 - Changed VScripts.
L 09/04/2017 Version 2.2.5 - Added functions for "Func_Timer()".
L 29/04/2017 Version 2.2.6 - Added "sm_setammo" command.
L 03/05/2017 Version 2.2.7 - Added "TeleportEntity()" function to set exact player start position.
L 15/05/2017 Version 2.2.8 - Added chat triggers and "g_ModeScript" scope.
L 21/05/2017 Version 2.2.9 - Fixed "TeleportEntity()" function.
L 22/05/2017 Version 2.2.10 - Changed the freezing at the start; added "closecaption_english.txt" to change the player bots name.
L 02/06/2017 Version 2.2.11 - Added timer for g_bIsCustom mode. Time will be show in chat at changelevel.
L 21/06/2017 Version 2.3.11 - Added "SpawnItem()" function to spawn items easier. Replaced custom funcs in "vs_st_scriptmode.nut".
L 23/06/2017 Version 2.3.12 - Added "RemoveItem()" function to remove items.
L 07/07/2017 Version 3.3.12 - Added "SpawnZombie()" function to spawn zombies; fixed "PrintTime()" function and added in "vs_st_timer.nut"; renamed "vs_st_scriptmode.nut" to "vs_st_ems.nut"; fixed global functions; changed "vs_st_speedrun"; hooked new game events; removed "InterceptChat()" function; changed "vs_st_skipintro_full.nut".
L 10/07/2017 Version 3.3.13 - Returned "vs_st_restart_game.nut" file.
L 15/09/2017 Version 4.3.13 - Removed client-side HUD timer, added server HUD timer; added script functions "RemoveItemEx", "SpawnZombieEx" and "SpawnTrigger"; added Scripted Map mode; changed SkipIntro script; added cmds for debug.
L 16/09/2017 Version 4.3.14 - Fixed countup timer - added reset after restart round; added "c5m1_waterfront" in Scripted Map mode; replaced "OnGameEvent_map_transition" hook to "OnFullyClosed" output of "prop_door_rotating_checkpoint" entity.
L 19/09/2017 Version 4.3.15 - Fixed "skipintro.nut"; added !timer cmd; added "c8m1_apartment" in Scripted Map mode.
L 25/09/2017 Version 4.3.16 - Added "c1m1_hotel" in Scripted Map mode; fixed "TeleportEntity()" func; fixed "RemoveItemEx()" func; added !type cmd, added !restart_ cmd.
L 26/09/2017 Version 4.3.17 - Changed !picker cmd; added !zdump cmd to dump zombies pos and ang to the text file.
L 01/10/2017 Version 4.3.18 - Returned "map_transition" event for time printing; added "AutoOpen" function in STLib root.
L 09/10/2017 Version 4.3.19 - Fixed SkipIntro script, when "m_fFlags" were not initialized; fixed "c2m1_highway" Scripted Map script.
L 17/10/2017 Version 4.3.20 - Added !xclip cmd to test game clips, which could be skipped by SurvivorBot; derandomized period from closing saferoom door to "map_transition" event, when input of "info_changelevel" entity sometimes could be called too late.
L 24/10/2017 Version 4.3.21 - Changed Scripted Maps for "c1m1_hotel"; updated "unlisted" folder; changed "st_lib.nut" script; changed "vs_st_ems.nut" script.
L 02/11/2017 Version 4.3.22 - Fixed "HookEntityOutput" function, when some checkpoint doors were not hooked - changed to search by model; changed NavMesh for "c5m1_waterfront" map.
L 08/11/2017 Version 4.3.23 - Fixed "!picker" cmd; fixed "HookEntityOutput" function; changed "c2m1_highway" NavMesh; changed "c2m1_highway" Scripted Maps; updated "unlisted" folder.
L 16/11/2017 Version 4.3.24 - Changed "c2m1_highway" ScMp - resized final checkpoint trigger.
L 28/11/2017 Version 4.3.25 - Added function for collect event callbacks in "GameEventCallbacks" and "g_ModeScript" scopes; fixed !picker cmd; changed "RemoveItemEx()" func; changed custom speedrun script "vs_st_speedrun.nut"; changed Scripted Maps scripts; changed "AutoOpen()" func; changed NavMesh for c2m1; added !debug cmd; changed "SpawnTrigger()" func.
L 01/12/2017 Version 4.3.26 - Changed !picker cmd for all infected types; changed "ScriptMode_Init()" callback to "BaseScriptedDOTable" table do not merge with default "DirectorScript.DirectorOptions" - tank won't spawn correctly and keep idle state ahead survivors if "cm_AggressiveSpecials" has been changed; updated SkipIntro - c13m1 added; updated ScMp - added c13m1.
L 07/12/2017 Version 4.3.27 - Changed few entity output hook methods; added 2 timers - "tick" and "sec" (note that, "sec" timer can out of bounds of a HUD on low monitor resolution); renamed "!debug" cmd to "!dbg"; added SM plugin "sm_speedrun_debuger.smx" in "unlisted" folder.
L 19/12/2017 Version 4.4.28 - Added the native function "HUDSetLayout" to update the HUD table of tick-timer (note: it prints the notification msgs in console too often); updated c13m1 ScMp; changed "SpawnZombieEx" function - added "AttackOnSpawn" parameter (see Speedrunner Tools API for more info); changed !dbg cmd.
L 31/12/2017 Version 4.4.29 - Changed !dbg cmd - added "reset" arg to reset the HUD timer; changed !rst cmd.
L 04/01/2018 Version 4.4.30 - Changed !dbg cmd; changed "SpeedrunStart" func.
L 19/01/2018 Version 4.4.31 - Changed !dbg cmd - added "event" arg to set custom event to global root table; some changes in "main()" function - added g_ST.event variable; fixed !dbg reset cmd for "normal" timer, which couldn't reset.
L 11/02/2018 Version 4.4.32 - Changed "vs_st_ems" - added echo in console, when "vs_st_speedrun" custom script is launched; changed ScMp of c13m1; updated "unlisted" folder - added "sm_speedrunner_tools", updated "sm_autocb", removed "sm_setammo".
L 19/03/2018 Version 4.4.33 - Added "!find" cmd to find entity by classname.
L 12/04/2018 Version 4.4.34 - Added reset by default for "host_timescale" cmd in "map_transition" event (map loading can be faster at changelevel).
L 19/04/2018 Version 4.4.35 - Replaced "reset" arg of "!dbg" cmd to "set" (possible to set certain HUD timer value); created "tools_scmp.nut" with functions for ScMp mode; decreased "g_ST.timer_value" for "!timer" cmd to 0 sec for debugging; changed "vs_st_speedrun" custom script.
L 30/04/2018 Version 4.4.36 - Removed "host_timescale" changer from OnGameEvent_map_transition by reason: it has no sense if player used Speedrunner Tools plugin for SourceMod; added in "tools_scmp.nut" CallVote(), CPTime(), SetClientName() functions; changed AutoOpen(); updated "unlisted" folder; updated ScMp; updated "sm_speedrunner_tools.smx" and signatures in "st_signs.txt".
L 11/05/2018 Version 4.4.37 - Fixed "tick" timer type - invalid value after "PrintTime()"; changed !dbg cmd; added in g_STLib.Vars table "started" key (bool) to check when speedrun is started; added NAV for c1m4.
L 15/05/2018 Version 5.4.37 - Changed HUD, added "hudscriptedmode.res" - it's necessary to have ST addon for everyone on the server to HUD displayed correct; added ON/OFF notifications in "!fdmg" cmd. Note that, HUD is now unswitchable, but since this version and higher can be removed from the already recorded demo. We tested most of timer formats and created maximum convenient. If you want to remove HUD, download addon: https://drive.google.com/open?id=1Z1_-hdaNA3MB-4YCNcDtzaCQDTcN1V40
Also HUD can be managed, by editing "root\resource\ui\hud\hudscriptedmode.res" file as you desire.
L 24/05/2018 Version 5.4.38 - Changed "tool_scmp.nut" function CPTime() - added parameter; updated plugin Speedrunner Tools to v1.3.6 - added ConVar "st_disableledgehang"; changed "!find" cmd - now search an entity by classname and targetname also; changed functions parameters in "st_lib.nut".