ARK: Survival Evolved

ARK: Survival Evolved

Many New Items
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Update: 10 Feb, 2016 @ 8:04am

7.1
-A-tank Missiles and grenade-bullets moving slower;
-all general settings turned to vanilla state;
-T-bird saddle and grap-hooks in some loot crates;

Update: 7 Feb, 2016 @ 10:16am

7.0
-fix for messed up settings... no poop multiplying anymore; decompose multipliers reduced to next to none;
-my electric prod substituted by the vanilla one;
-recent items added to loot crates;
-size of the mod reduced even more;

Update: 5 Feb, 2016 @ 3:59am

6.9
-REDUCTION OF MOD'S SIZE- PHASE 1;
-EAGLE, WOLF AND CAT -HATS HAVE RANDOM BASE SKIN-COLORS, JUST LIKE LIVING ANIMALS;
-EAGLE HAT CAN BE COMBINED WITH OTHER HATS' MODELS AND OTHER FACE ATTACHMENTS;

Update: 4 Feb, 2016 @ 12:23pm

6.8
-Fix for some recent engrams doubled and some not appearing if my mod was on the very top of a stack; (item IDs no longer in use)

Update: 30 Jan, 2016 @ 11:56am

6.7
-fix for missing recent engrams if my mod was on top of the stack;
-my electric prod more effective if You hit vital body parts;
-added tricorne captain's hat skin item (to find in loot crates);

Update: 16 Jan, 2016 @ 1:14pm

6.6

Update: 11 Jan, 2016 @ 10:28am

6.5
-possible fix for the edited wolf not summoning;
-Land mines! (thanks to (OzSF)-B.Cheers, who helped to make the triggering system working!);
-Battle Axe;
-camo that works against NPCs added to my chitin-camo armor and Merc Suit (about 20% of effectivenes);
-missile launcher, cal0.50 and SLUG ammo more expensive;
-my dino-armours slightly nerfed and more expensive;
-population limiters of some wild dinos removed from mod's settings;
-updated supply drops;
-rebalanced katana (more dmg);
-setting on fire buff removed from the flaregun (its too powerful in the vanilla game);

Update: 3 Jan, 2016 @ 2:53am

6.4

-Harpoon engrams are on the list properly;
-fixed painting of harpoon gun;
-fix for the electric prod not workin';
-more durability for the electric prod + painting it;
-Katana's harvest damage reduced;
-Missiles more expensive and M-Launcher a bit nerfed;
-Animal-Medicine with better icon and easier to craft;
-Added Animal-medicine to the loot drops;

Update: 1 Jan, 2016 @ 9:42am

6.3

-Harpoon gun and ammo (to avoid some issues with its looks use my second mod ['New creatures and realism tweak'] also);
-Alien Hunter's Helmet: mysterious item to find in caves... provides very good protection, is ultra-durable... and they say that it can boost human regeneration speed to some incredible point...
-Electric Prod: an useful melee weapon for defence or taming purpose; You can find it in some loot crates; the bateries provide about 30 attacks... and then it's dead.
-Torpedo Launcher: an underwater version of a rocket launcher; can equip it only in water; the torpedo is slow but pretty precise;
-Animal-Medicine: an effective way to cure wounds and ease bleeding of Your dinos; Use it on Yourself only as a last resort...;}
-Remade katana: now You have 2 different attacks to choose! LMB= swing: fast aand able to hit several targets; RMB= thrust: slower and requiring precision but with better damage and penetration; You can also use shield with it now;
-Missile launcher is fixed to be really effective now;
-a bit nerfed and more rare some pricky secret loot item;};
-my version of metal armor (smithy-version) made more realistic in weight (to match well my second, core mod) & with a little buff of some of its parts;
-easier to get metal bow;
-Tranq gun without a mysteriuos flying bullet during reload animation;
-grenade launcher's power nerfed slightly;
<>some global settings that are being added here mainly to support my second mod, but that everyone should like (or they can be easily removed via server's settings or if another mod will be on top of mine):
-bodies decompose longer, dropped items much longer;
-baby dinos grow and get hungry a bit slower;
-spinos, sarcos, boas and sharks are less common on the map;

Update: 21 Nov, 2015 @ 8:01am

6.1
-trike armor;
-grenade launcher;