Don't Starve Together

Don't Starve Together

Mining Machine [DST] [Discontinued]
Showing 1-10 of 12 entries
< 1  2 >
Update: 15 May, 2016 @ 3:40pm

*Fixed machine turning itself on at the start of a season.
*Fixed spam "Could not find anim build" in the log at the start of the winter.
*Fixed ability for destroyed machine to be rebuilt using new kit.

Update: 21 Apr, 2016 @ 7:57am

*Fixed digged items appearing at coordinates (0,0,0) if the storage is full. Now they are discarded and the machine jams.

Update: 26 Mar, 2016 @ 10:51am

*Fixed the "jammed" sound still playing and getting stuck in a loop when the sound of the machine has been disabled in the mod configuration options

Update: 25 Mar, 2016 @ 7:47pm

Fixes:

*Fixed a crash when the machine was placed on customs unregistered turfs. Now the machine will just jam if you place it on some unsupported turfs.
*Fixed the name of some prefabs in the loot table.
*Added the option to turn off completly some ingredients in the receipe.
*Added the option to turn the sound of the machine off if that annoys you.

Addition:

*It is now possible to edit from an other mod the loot table of my mining machine. If you create a mod which add new turfs, you can add a loot table corresponding to your new turfs if you want. You can also completly override my loot table with your own for existing turfs. I will post a guide to explain how to do it (very easy, just don't mess with the names)

*After this update I don't know when I will have time to check my mods again so Muche will help with fixing future crash/bugs faster if I'm not available.

Update: 5 Jan, 2016 @ 2:32am

-> Fixes:

* Removed from the loot table the trinkets which were causing crashes when dug out.

Update: 19 Sep, 2015 @ 3:52pm

*Fixed a crash occuring when the Skeleton was stoping to follow the player at dusk

Update: 19 Sep, 2015 @ 1:30pm

*The skeleton are not stunlockable anymore

*Added random clothes for the skeleton (Artwork by Neutral_Steve)

*Added the possibility to befriend skeleton with Telltale Hearts.
A befriended skeleton will follow the player until the next dusk. At that moment, a random draw occur. If the draw is successful (85%) the skeleton will keep on following the player until the next dusk. Etc...

*Skeleton will remember that they have a leader even if he is disconnected. A skeleton with a disconnected leader will remain at the last known position of his leader. He will then start following him again when he reconnects (except if he looses the leadership during a dusk phase)

Update: 15 Sep, 2015 @ 4:28am

*Fixed a crash occuring in summer if the increased jam probability was disabled.

*Added an option to change the iron wrench durability.

*Increased the max available digging per day to 32 in the mod configuration

*Added a new mob : The skeleton!
-> If you build your machine in a graveyard and it's still on when the night comes... beware! (80% probability to spawn a skeleton)
-> Cannot spawn more than 6 skeletons at the same time
-> Skeleton are passive during the day (and dawn if you have the Dawn mod enabled) and will stay close to the machine.
-> Skeleton becomes agressive at dusk and will start wandering further from the machine.
-> Skeletons are slow but hit hard. They also have a ranged attack that they will use periodically (each 5 seconds).

I used the base skeleton from spriter to which i added the required sprites and animation to make it 4 faced, frozen, etc...

Update: 12 Sep, 2015 @ 5:22pm

*Fixed the chest hovering in thin air when rotating the camera.

*Fixed a duplicate storage bug. The fix for this bug may trigger some items to be dropped from the current machine storage the first time you'll load the game after this update. This won't (hopefully :-D) happen anymore after that.

*Fixed the snow not displaying in winter if the winter slowdown parameter was set to "no".

Update: 12 Sep, 2015 @ 7:11am

Fixed the name...