Age of Wonders III

Age of Wonders III

New Dawn
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Update: 21 Oct, 2015 @ 1:10am

Update: 20 Oct, 2015 @ 10:46am

- some more Gemstone golem related work done (mainly testing new aura/field/stack abilities)
- added several descriptions

Update: 20 Oct, 2015 @ 8:37am

- Gemstone golems received some improvements (work on unique auras to make them more useful for the entire stack has begun, we will be deploying them over the next few updates)
- several units received a health boost to make them a tiny bit sturdier

Update: 20 Oct, 2015 @ 12:51am

- tweaked a few units
- filled in the last few missing elementals
- added several neutral units

Update: 19 Oct, 2015 @ 7:07am

- fixed the Sniper ability line to work a bit more as originally intended
- tweaked a couple of figures
- added a dozen of new neutral units to spice up various encounters and sites, most of them equipped with new abilities. These units will not be available for production, but of course can be Converted/Controlled and Befriended :)
- started to slowly include New Dawn units in some of the game's unit lists, this will be a gradual change as we do not want to break the feel of the sites and encounters, but enrich it and increase the variety of challenges

Update: 18 Oct, 2015 @ 3:25pm

- tweaked the Halfling Party Cart figure slightly

Update: 18 Oct, 2015 @ 11:04am

- Pyromancer no longer uses Fireball as preferred ability (way too many instances of friendly fire) and can breathe fire
- Black Bear has now correct stats
- Deranged Lich can now correclty Raise Zombies on top of Raise Corpse
- corrected several vampire icons
- minor fire elemental is minor (used Greater model)
- Palace of the Perished now allows necromancers to build Boneguard Lord to compensate for the loss of racial t4
- Ogre Warlord's ability - Battle shout, has been fixed

Update: 18 Oct, 2015 @ 8:30am

- further tweaks to the random map generator, Demon dwelling seems to be appearing much more frequently than the Vampire one, despite having identical settings. We'll test it extensively and try to figure out the magic behind this
- new adventure spawner has been added - Vampire Hunting Lodge - not a lodge for Vampire Hunters (not yet :) )
- new set of units is coming for Sylvan Court to keep up with the rest of the dwellings - Forest Sprite and Leprechaun are the first two additions with some neat little tricks (Grant Fortune, Inflict Misfortune etc.)
- several demon units have been rebalanced (Including the dreaded Leviathan shifting to Tier V unit - now bear with us, this is just a test, and it might not make it live. So far there is nine tier V units in game and only one is buildable - Demonic Leviathan, there are other plans for these units related to mechanics we haven't touched yet - ie Cosmic Happenings, Boss spawns etc.)
- Inflict Melting Armor has been tweaked slightly
- Arch druids have finally received a slight facelift - their units have been moved to Ranger Lodge and Druid Glade. Two new units have been added (Grey Wolves and Black Bears)
- Vampires received their own batch of custom icons
- added a bunch of descriptions

We hope this update will not be unstable, but as usual, due to its size, it will require a lot of testing.

Update: 18 Oct, 2015 @ 8:29am

Update: 18 Oct, 2015 @ 1:27am

- tweaked the random map generator rules some more, this might take some time before we get it right. On 20 random maps we generated to test it, we found the demon dwelling 17 times and vampires 6 times. Obviously, there is magic inside the map generator we still have to fully understand (they have identical settings :), figures ).