Game Dev Tycoon

Game Dev Tycoon

Staff Gain Experience From Games
Showing 11-19 of 19 entries
< 1  >
Update: 12 Oct, 2015 @ 10:43am

v0.3.1
-Several tweeks (including some contract balancing)
-Removed picture from workshop as it needed updating
-UI improvements (displaying value changes)

Update: 11 Oct, 2015 @ 11:28am

v0.3
-Added UI stat increase alert after game release
-Features research increases from making game engines
-More rebalancing including "fuzzy limitation"

Update: 6 Oct, 2015 @ 12:29pm

v0.2.8
-Added speed increases from contracts
-Added a slightly more random maximum value to prevent noticable sequencing in increases

Update: 5 Oct, 2015 @ 1:55pm

v0.2.7
-Added variable stat limitation
-Edited speed balances
-Overhauled algorithms for stat increases

Update: 5 Oct, 2015 @ 9:36am

v0.2.6
-First version of the speed stat increase feature
-Major rebalancing, particularly to medium games

Update: 4 Oct, 2015 @ 8:59am

v0.2.5
Fixed a huge bug where design was outputted as a "NaN" (Non-appicable-Number) hence ruining staff members (really hope nobody was affected by this)

Update: 4 Oct, 2015 @ 7:21am

v0.2.4
Fixed rather embarassing bug where both technology and design were increased by the same factor (each should be balanced according to a long algorithm)

Update: 3 Oct, 2015 @ 4:31pm

v0.2.3

Update: 3 Oct, 2015 @ 4:25pm

v0.2.2