Garry's Mod

Garry's Mod

Simple Weather
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Update: 27 Nov, 2022 @ 9:22pm

  • [Fixed] Help strings for delay/offset commands to respect current usage
  • [Fixed] Defaults in spawn menu presets to match new usage
  • [Changed] several code function names related to how I've jacked in the HUD and repurposed it for more than just a clock

Update: 22 Nov, 2022 @ 12:57pm

  • [Added] HUD toggle CVar (`sw_hud_toggle`)
  • [Added] Weather HUD toggle CVar (`sw_hud_weather_toggle`)
  • [Changed] Clock position CVar to reflect new usage (from `sw_hud_clock_position` to `sw_hud_position`)
  • [Fixed] Weather icon math being tied to clock text box size
  • [Changed] Moved "Real Time" and "Pause Time" ribbon options into the "Time..." rollout menu
  • [Added] Admin preset to disable mod functions

Update: 20 Nov, 2022 @ 7:33pm

  • [Added] Blizzard damage CVars
  • [Fixed] Thunderstorm not working in Quick Weather menu
  • [Added] Weather display to HUD
  • [Added] Advisory level icon to HUD

Update: 8 Nov, 2022 @ 8:42am

  • [Fixed] error with sounds still using old variable names

Update: 8 Nov, 2022 @ 7:27am

  • [Added] Admin tab to the spawn menu
  • [Changed] Moved mod "circuit breaker" CVars to the admin panel
  • [Changed] Meteors will now spin more noticeably in flight
  • [Changed] Weather is now read out of a library file as opposed to copy/paste in every class
  • [Changed] Renamed Thunderstorm internally from `storm` to `thunderstorm`
  • [Removed] `sw_thunder_mindelay`/`sw_thunder_maxdelay` (Redundant since lightning is now tied to thunder)
  • [Added] `env_physexplosion` to meteors when they explode to improve the "fun" of getting a meteor dropped right on top of you while you're on the toilet
  • [Changed] `env_wind` is now affected by weather class settings (needs work)

Update: 8 Nov, 2022 @ 5:13am

  • [Added] presets to Time options panel for paused day & night
  • [Added] fancy effects to lightning strikes (toggle with CVar `sw_lightning_fancyfx`)
  • [Added] Basic env_wind control support (toggle with CVar `sw_update_wind`)
  • [Fixed] Fog toggle not controlling all fog code
  • [Fixed] Time default preset having night & day passage scales flipped
  • [Changed] Renamed `Lua/autorun/simpleweather_init.lua` to `Lua/autorun/sh_simpleweather.lua` to reflect its new usage

Update: 5 Nov, 2022 @ 1:24am

  • [Added] spawn icons for Hail & Meteor entities
  • [Changed] made Hail spawnable

Update: 5 Nov, 2022 @ 1:16am

  • [Fixed] Missing comma in tables

Update: 5 Nov, 2022 @ 1:10am

  • [Added] Smog coughing toggle CVar (`sw_smog_cough_toggle`)
  • [Added] Smog coughing delays CVar (`sw_smog_cough_delaymin`/`sw_smog_cough_delaymax`)
  • [Added] Smog damage toggle CVar (`sw_smog_dmg_toggle`)
  • [Added] Smog damage amount CVar (`sw_smog_dmg_amount`)
  • [Added] Smog menu entry

Update: 5 Nov, 2022 @ 12:32am

  • [Changed] Merged Day-Night Cycle and Time spawn menu entries.
  • [Fixed] presets being saved to the same folders
  • [Fixed] Screen effects CVar name not being fully updated in code
  • [Changed] Moved screen effect CVars from "Rain" to "Client" to reflect their new usage
  • [Changed] Screen effects CVar from "sw_rain_screen" to "sw_screenfx"
  • [Changed] Vehicle screen effects CVar from "sw_rain_vehicledrops" to "sw_screenfx_vehicle"
  • [Added] Acid Rain damage toggle CVar "sw_acidrain_dmg_toggle"
  • [Added] Acid Rain damage amount CVar "sw_acidrain_dmg_amount"
  • [Added] Acid Rain damage delay CVar "sw_acidrain_dmg_delay"
  • [Changed] Updated Acid Rain menu entry to have CVars