Space Engineers

Space Engineers

[EEM] Exploration Enhancement Mod
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Update: 3 Oct, 2023 @ 9:45am

Fixed trade script

Update: 14 Apr, 2023 @ 6:56am

Compatibility with Automatons DLC

Update: 27 Dec, 2021 @ 5:12am

Alright alright, stop pinging me, here's your mod compatibility crash hotfix. Enjoy, hopefully it didn't break anything.

Update: 27 Dec, 2020 @ 2:26pm

Fixed a very rare crash for some exceptionally stupid people :E

Update: 26 Jul, 2020 @ 2:10am

Fixed crazy chat spam

Update: 21 Jul, 2020 @ 2:24am

Fixed music not playing on trade stations

Update: 19 Jul, 2020 @ 2:33pm

One more fix to bugfixes!

Update: 19 Jul, 2020 @ 2:09pm

Fixed the bugfix, yay!

Update: 19 Jul, 2020 @ 3:23am

- Fixed various small bugs
- Added support for FSTC faction (acts as player faction now)
- Gave NPC faction members actual names (new games only)
- Completely reworked new player faction creation
- Gave the Police Outpost a configuration (station)
- Made EEM stations actually stations in most cases (static grids now)
- Incorporated Pirate PCU fix directly (Plentiful Pesky Pirates no longer required - SP/MP only)
- Force Drones and Ingame Scripts on now, mod is broken without them enabled (SP/MP only)
- Added various forms of NPC Faction protection to stop unintentional or mod breaking changes
- Removed a lot of debug code
- Commented out even more code and left it there to confuse onlookers
- Added some log outputs to help diagnose issues
- Completely reworked the Spawn Manager
- Adapted some code to run on EEM2's base structures for better performance

Update: 15 May, 2020 @ 2:42pm

Fixed edgecase crash when leaving while in respawn screen.
Upgraded M3 Miner respawnship to be in line with current respawnship requirements (survival kit, other fancy stuff)