Space Engineers

Space Engineers

[EEM] Exploration Enhancement Mod
Showing 11-20 of 67 entries
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Update: 25 Aug, 2019 @ 5:57am

Faction relationship fixed

Update: 1 May, 2019 @ 9:50am

Fixed trade stations being cargoships.

Update: 23 Apr, 2019 @ 11:01am

MES compatibility.

Update: 22 Apr, 2019 @ 2:51pm

Hotfixed crazy spawnrate.

Update: 20 Apr, 2019 @ 1:27pm

Fresh unstable branch merge. More crashes fixed, faction messages restored.

Update: 3 Apr, 2019 @ 12:53pm

Unstable branch merged. Should be mostly working now.

Update: 13 Oct, 2018 @ 4:01pm

Fixed IMDC trade station

Update: 29 Sep, 2018 @ 10:53am

Fixed crash

Update: 28 Sep, 2018 @ 10:05am

- Faction relations are now automatically managed by EEM. Peace will be enforced between neutral factions when a player faction is first created. Peace will also be resumed automatically at the end of a war cooldown. You can override this by manually declaring war on a faction, or by using the faction switch mentioned below.

- Removed most tick based Faction events, and moved to an event driven system.

- Added flavor text to most faction relationship changes.

- Added a cooldown between peace proposed and peace accepted. There is a 25% chance per 2 minutes that peace will be accepted after a manual war declaration or turning off the pirate switch.

- Added a switch to allow a player to become permanently hostile to all NPC factions. Putting "Pirate", "Rogue", "Outlaw", or "Bandit" [case sensitive] as the first word in your factions public description will trigger this event. For now this is hard coded, but will be configurable in the near future.

- Added full logging and profiling support. The general log is on by default, but all will have chat command toggles in the future.

Update: 28 Sep, 2018 @ 9:54am

<bad merge>