Space Engineers

Space Engineers

[EEM] Exploration Enhancement Mod
Showing 21-30 of 67 entries
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Update: 20 Aug, 2018 @ 4:16pm

Factions code refactor, trading fixes

Update: 17 Aug, 2018 @ 3:52pm

Script fixed, trading fixes, increased encounters density.

Update: 16 Aug, 2018 @ 4:06pm

Fixed dead AI issue and some other script related bugs

Update: 13 Aug, 2018 @ 2:48pm

Trading should be functional again.

Update: 12 Aug, 2018 @ 4:34am

SessionCore crash fixes, some police ships fixed (rotors issues), trading ships are working now (but not stations)

Update: 8 Aug, 2018 @ 4:01pm

Fixed cargoships, fixed PCUs on blocks

Update: 6 Aug, 2018 @ 11:07am

Fixed AI and security system, but trading is still dead.

Update: 12 Feb, 2018 @ 12:38pm

Voxelmaps restored, apparently they are fine. Confirmed by testing.

Update: 12 Feb, 2018 @ 11:11am

Fixed game freezing issue caused by scripts and voxels. All custom voxelmaps were removed from mod for now.

Update: 15 Dec, 2017 @ 11:29am

Fixed scripts issues, friendly factions should properly notice your damage and declare war on you. Fixed non-public blocks left visible in G-screen in previous update.