Space Engineers

Space Engineers

[EEM] Exploration Enhancement Mod
Showing 61-67 of 67 entries
< 1  2  3  4  5  6  >
Update: 17 Oct, 2015 @ 6:13pm

Fixed some, but not all trading issues; respawnship updated with more functions and more resources, T-14 Pigeon added as NPC, added T-16 Albatross and MAH Barial Transport as cargoships, added The Salvador as salvage team with escort, added Raptor Drone, drone-spawning antenna names changed, rebalanced police,whole mod restructured.

Update: 15 Oct, 2015 @ 3:25am

Fixed trading issues with 34 outpost, fixed too evil security - now you need to damage/grind block to 80% to trugger alarm, fixed pirate stations were to rare, Incisor replaced with new mk.3 model, added R.U.S.T. V-2 Gunboat as pirate, added SuperWolf as wolf's squad leader, increased spawn chance for trading outposts, Max's Commercial LCD pack now included, you don't need it anymore.

Update: 10 Oct, 2015 @ 12:22pm

Fixed missing ammo in NPC's guns in survival with 1x inventory; fixed issue when Dromedary trader don't accept for selling anything but ore; fixed too bright menu screen in Dromedary; fixed Police Chief has no ammo in anti-missile turrets.

Update: 9 Oct, 2015 @ 12:13pm

Fixed Police outpost frequency and hostility, all respawn ship were replaced by MAH-14 "Pigeon" from Project Exodus (universal smallship, trade-ready and also have text panel with useful info). Available in fiive colour schemes - Exodus Red-White, Mercenary Green-Lime, Privateer Grey-Cyan, Police White-Navy and Military Navy-Cyan. Keep in mind, what this is just my names for colourschemes, chosing any of them don't make you police officer or mercenary. Yet :D

Update: 8 Oct, 2015 @ 5:37am

Fucking thumbnail.

Update: 8 Oct, 2015 @ 5:33am

Update: 8 Oct, 2015 @ 5:27am