Space Engineers

Space Engineers

T.N.F. Frigate Class 'Lancehead' Mk.III
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Update: 31 Oct, 2015 @ 2:30pm

Upgraded to Mark 2!

-Added target designator/range finder on the port side keel, usable from toolbar #5, using Alysius' Remote Targeting Script.
-Added weapons module/rack with four kinetic rockets to the starboard side keel, usable from toolbar #5 (currently unguided and dumbfire).
-Added offensive payload status to the ammunition status text panel.
-Added text panel with target tracking information.

Update: 24 Oct, 2015 @ 8:55am

Minor changes:

-Added a few filled hydrogen bottles to the cargo access container.
-Tweaked the blueprint in the repair projector.

Update: 24 Oct, 2015 @ 6:26am

Minor changes:

-Replaced all doors with the new sliding doors.
-Redesigned the airlock, it is now using the new doors and will depressurize/pressurize according to which door you are closest doo.
-Made a minor change to the placement of one of the text screens on the bridge.

Update: 22 Oct, 2015 @ 2:42pm

After the new game update, the breaking thrusters are weak. I have therefore added:

-Reverse Mass Driver which will, when activated, decelerate the ship at an acceptable rate.
-Organized the two Mass Drivers into three timer blocks: One for forward movement, one for backwards movement, and one to deactivate both Mass Drivers.

Update: 20 Oct, 2015 @ 11:25pm

Made slight adjustments:

- Adjusted the gravity range of the Mass Driver.
- Adjusted the missile count on the bridge text screen.

Update: 20 Oct, 2015 @ 3:13am

Published on the workshop as Mark 1!