ARK: Survival Evolved

ARK: Survival Evolved

Dragon Gods
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Actualización: 29 ENE 2016 a las 8:48 a. m.

- Added new items dragon god helmet and black skin.
- Fixed rider sometimes reappearing on puppet
- Fixed Godling obsidian skin type to show for everyone.
- Increased Smash stam cost.
- Added new server settings: controls wild godling respawn delay in secs, and to disable wild aggro to ignore players if they come too close to try trap them.
RespawnTime=900.0
NoWildAggro=false
NoWildAggroP=false
-Various other fixes i cant remember all.

Actualización: 27 ENE 2016 a las 4:46 p. m.

- Halved damage and health of all godlings/god. Reduced their speed slightly. Lowered flame damage more. Lowered max torpor and regen rate.
- Fixed attack ranges, fixed swimming problems, and many others to be more realistic.
- Added new skin types to godlings/god (rare new obsidian skin type, chance to get on spawn), changed puppet skin nicer.
- Added safety check if wild puppet gets stuck will auto die too.
- Other misc changes for balancing and realism.

Actualización: 25 ENE 2016 a las 8:03 a. m.

- Added the new Puppet creature to auto spawn in wild like godlings.
- Added new server setting to disable auto spawn of puppet. To disable, put NoPuppet=1
- Nerfed godlings and god armor, but increased their impact force. Nerfed photon sentry damage taken on them too.
- Fixed Puppet bear trap to work correctly now. Will only trap enemies, not allies. Works on all creatures and players, can be destroyed by enemies to free themselves, can be demolished by allies but no resource given back.
- Lowered Puppet jump height, increased all stam costs.

Actualización: 25 ENE 2016 a las 7:44 a. m.

forgot to revert a value used when testing

Actualización: 21 ENE 2016 a las 4:05 p. m.

- Scaled down flame damage by 5 to 6 times.
- Slightly increased stamina usage by godlings and god.

Actualización: 20 ENE 2016 a las 12:54 p. m.

- Balancing reduced all creatures attack range and damage by about half.
- Possible fix for drago godling to correctly have 300k base hp and not 140k. I think it was a bug that only showed up ingame but not with my devkit.
- Puppet's bear trap spawns but doesnt seem to trigger when stepped on, its still a bug im unable to access the blueprint think its hidden by devs. Hope to find a fix one day.
- Godlings and God now consume abit more stamina when jumping and swimming. They are now also able to suffocate and drown from oxygen underwater but at a much slower rate (Caz previously they consumed no stamina and couldn't drown).

Actualización: 19 ENE 2016 a las 7:26 a. m.

- Fixed Godlings they can no longer damage metal structs with slam ability.
- Removed the slow effect from blackheart's flame as it was causing victim movement speed to bug. Increased double the drain amount compared to Drago instead, but still half burn damage amount.

Actualización: 18 ENE 2016 a las 10:46 a. m.

- Shooting now does damage, though high angles are inaccurate.
- Now has bear trap ability, needs more testing.
- Increased base health and damage, decreased weight and speed slightly.
- New animations and sound.
- Fixed rider to also hidden on other player screens.

Actualización: 18 ENE 2016 a las 4:27 a. m.

- Likely fix for godlings to no longer have negative health when tamed.
- Improved AI difficulty for wild godlings: Chance to jump in succession, jump height and range scales with antagonist distance.

Actualización: 16 ENE 2016 a las 6:42 a. m.