ARK: Survival Evolved

ARK: Survival Evolved

Dragon Gods
Viser 111–120 av 170 bidrag
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Oppdatering: 14. feb. 2016 @ 14.30

- Patched back dragon model changes around neck area because it was showing a glitch.

Oppdatering: 14. feb. 2016 @ 12.33

- Remodeled godlings and god to fix many animations and look better.
- Removed plain skin type, seemed redundant and waste of disk space. They now all spawn with obsidian skin type.
- Puppet skin re textured for higher detail.
- God Flag design corrected to look better.
- Icons corrected to look better.
- Lowered GodShrine max inventory slots so it won't cause client lag when player transfer too many stacks all at once.
- Description changes on some items.
- Reduced Anti-Air particle glow size.
- Dragon Torpor per level wild reduced.
- Dragon camera shake scale on players reduced.

Oppdatering: 10. feb. 2016 @ 19.49

- Fixed godshrine autospawning logic flaw like overwriting existing godlings and not spawning the puppet at times.
- Puppets should now spawn in servers that use overhaul mods which replace all dinos..
- Damage absorption adjustments to godlings. Wild torpor reduced.

Oppdatering: 9. feb. 2016 @ 12.52

- Increased health per level up stat.
- Increased max hp of blackheart from 130k to 150k.
- Increased melee damage per level up stat slightly.
- Fixed saving skin type, should persist after restarting game.

Oppdatering: 8. feb. 2016 @ 23.23

- Fixed a serious saving bug with the wild power bonus buff on wild godlings.
- Compiled with latest devkit 08-02-16

Oppdatering: 8. feb. 2016 @ 6.49

- Fix some bugs with God's Atlas ability.
- Lowered health for all gods/godlings.
- Changed some hurt effect textures.

Oppdatering: 5. feb. 2016 @ 8.25

- small fix for the new god's atlas effect missing textures.

Oppdatering: 5. feb. 2016 @ 7.31

- New passive ability for godlings/gods:
God's Atlas = Bear the weight of God's world on your shoulders.
Causes all flying enemy dinos that if flies too close beside the god to be weighed down by its aura and unable to fly for 5 seconds and lose 5% stamina.

- Added back Midas Touch to also drop inside god corpses but with reduced chance to obtain.
- Increased amount of max health gods gain per lvl spawned. Slightly up blackheart health by 10k.
- Reduced stam costs of flame breath and smash to be more balanced.

Oppdatering: 31. jan. 2016 @ 12.39

- Reverted bad option which was making things invisible after reloading save game.

Oppdatering: 31. jan. 2016 @ 10.00

- Fixed god helmet size to stop becoming huge looking after relogging into game.
- Lowered sound range of godlings/gods idle noises they make. They were too noisy in base.
- Possible fix for flame attacks pushing targets?
- Removed chance to get an extra midas touch from corpses, now only gives one to all nearby players.
- Recompiled with latest updated devkit.