Garry's Mod

Garry's Mod

gm_baik_trenches
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Update: 6 Dec, 2015 @ 4:35pm

Changes:

+Tweaked skybox height, it is now alot higher than before
+Tweaked trenches by lowering some of the details
+Tweaked Spawn for both sides

+Added clipping for the floor to avoid unrealistic clipping through wooden flooring
(some of the clips can be knee deep)

-Removed wooden flooring from spawn to Optimize the map
(fps used to be 25-30, with this update 45-50)

Update: 2 Dec, 2015 @ 6:15pm

Going Public

Changes 03/12/2015
+Added extra details to the trenches
+Added more foliage to the map
+Added more detail to no-mans land
+Added HDR lighting
+Added More detail to Trench overpass
+Added larger trees
+Added clipping around Pinetrees

+Changed skybox height
+Changed Trench height because of height issues
+Changed Overpass model

+Fixed Cubemaps
+Fixed Lighting
+Fixed water not rendering in puddles
+Fixed Water lod Control
+Fixed Background sounds
+Fixed a majority of the Shadow issues (some remain due to lighting angle)

Known Issues:
Some details have shadow issues

Update: 2 Dec, 2015 @ 2:14pm

Changes 02/12/2015
+Added extra details to the trenches
+Added extra details to the battlefield
+Added HDR Lighting
+Added More foliage to the battlefield
+Added More puddles inside craters
+Added Scorches to some Craters

+Changed Water texture to something more pretty

+Fixed red + green lining for team colours
+Fixed shadowing issues on some props
+Fixed certain puddles not rendering
+Fixed various sounds not playing
+Fixed map name (gm_diorama_trenches to gm_baik_trenches)

Known issues:
Cubemaps are a little bugged
New details may obstruct sight in trenches
Some details have shadow issues
A Update will fix these issues soon

Update: 1 Dec, 2015 @ 5:12pm