Garry's Mod

Garry's Mod

[CW2] KK DoD:S SWEPs (2016)
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Update: 14 Dec, 2015 @ 5:07pm

Pre-release updates:

Update: 15 Dec @ 2:00am
- fixed 3rd person shells not appearing at all
- fixed thrown smoke grenades using CS:S wmodel
- fixed draw anim playing twice after throwing grenade
- semi auto firemode now adds accuracy
- added 3rd person rocket launcher muzzleflash
- updated fg42

Update: 13 Dec @ 8:35pm
- fixed initial draw anim on LMGs being replaced with bipod fold animation
- nasty quick fix for rig switching on grenades
- added a little nazi bonus
- updated sounds for melees

Update: 12 Dec @ 12:46am
- added INS2 wm code to draw crotch-gun shadows and secsky wms
--> all gunz except smokes updated
- added custom RPGs for rocket launchers, INS2 dependency removed
- solved INS2 mp40 conflict once and for all
- added bipod wm for MG42

Update: 10 Dec @ 2:58am
- m712 is now full auto
- hot potatos can be thrown through walls now
- added TNT wip
- added little texture easter egg
- added LMG bipod, firelast, and idle anim logic
- folding bipod now interrupts LMG reload

Update: 6 Dec @ 4:41pm
- M24 and MK2 frags now can b hotpotatod
- fixed most of sprint positions (prubly)
- included stuff that wasnt supposed to be included

Update: 5 Dec @ 4:44am
- more kill icons
- more spawn icons
- added DoD:S overlays for sniper rifles
- unfied viewmodel movement across all weapons
- added basic functionality for melee weapons

Update: 5 Dec @ 2:11am
- renamed rifle grenade ammunitions, again
- fixed rifle grenade ammo boxes to give correct existing ammo
- added system for hot-potato-ing grenades, currently supported: rifle grenades
- added wips of rest of weapons (melee and throwables)

Update: 4 Dec @ 6:24pm
- broke rifle grenade ammo boxes
- added rocket launchers (temporarily shooting INS2 rpgs)
- weapons now use original DoD:S shells
- M1 garand now spits empty mags out
- melee attacks on MP40 and Thompson now deal damage

Update: 3 Dec @ 8:10pm
- added Rifle Grenade launchers atts for M1Garand and Kar98

Update: 3 Dec @ 1:46am
- init upload
- most of bullet firing stuffs r in
- launchers and nades planned in the future