Space Engineers

Space Engineers

"Skyblade" Helicopter & Plane Propellers
Showing 1-10 of 12 entries
< 1  2 >
Update: 27 Apr, 2019 @ 2:45pm

- Added PCU count to each part
- Changed icons (old ones were ugly and outdated)
- Adjusted audio volume

Big thanks to Gabriella for making these changes

Update: 30 Jul, 2018 @ 1:27pm

Confirmed no mod error.
increased view distance from 30>500

Update: 13 Jan, 2016 @ 3:49pm

- Updated all models to use Keens animation code to avoid problems in the future.

Update: 28 Dec, 2015 @ 6:10pm

- Added biplane type engine+propeller
- Added engine cover (offset 1 block to fit nice and tight with the engine)
- Custom sound from biplane engine

Update: 27 Dec, 2015 @ 5:29am

- Increased thrust force a lot on all models. (most of them got double power now)
- Increased power needed to counter the increased thrust (not alot)

Update: 20 Dec, 2015 @ 5:43am

- Added new sound finally, This makes it so much more immersive :D (when thruster is idle, it don't produce any sound, this is how the game does it for thruster apparently and I've tried all possible ways to get it to have sound when idle or going the opposite way)

- I would suggeset having a counter part rotor like the Tail Rotor Opposite for the main rotor to add a little more immersion. Sound is being worked on and hopefully I get good sounds for difference rotors.

Update: 19 Dec, 2015 @ 2:19pm

- Added 2 bladed Plane propeller, First iteration into planes :) (using Keens code, tell me if you can tell a difference)

Update: 18 Dec, 2015 @ 2:52pm

- Added 4 blade Tail Rotor

Update: 18 Dec, 2015 @ 11:55am

- Adjusted spinup speed
- Adjustment to texture and UV
- Changed bottom part of model a little
- Reversed rotation of rotors, but did not change rotation of the actual blades
- Increased thrust force on all rotors. Large rotors now have 1M force

Update: 17 Dec, 2015 @ 1:30pm

- Adjusted idle speed, spinup speed and spindown speed, should be more IRL like now.
- Added Tail Rotor, and tail counterpart (Tail rotor Opposite)