Arma 3
Spyder Addons
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Update: 15 Mar, 2016 @ 6:40pm

Changelog
- [x_lib] Added ctrlRelMove, progressAnimate
- [sup_loadout] Fixed header
- [x_lib] Added getCivilianRole, updated documentation
- [x_lib] Added numberInBounds, getClosest number
- [x_lib] Added ctrlGetRelDistance
- [sup_vehiclespawn] Fixed issue causing vehicle spawner to not work on dedicated servers
- [sup_vehiclespawn] Menu is now draggable
- [sup_recruit] Menu is now draggable
- [mil_insurgency] Utilized new scripting commands to increase performance
- [amb_ambiance] Utilized new scripting commands to increase performance
- [sup_loadout] Fixed issue when trying to transfer a class with no target unit selected

(X Lib function names subject to change)

Update: 2 Feb, 2016 @ 5:41pm

Changelog
- [All] Fixed error on module init (isDisposable)
- [All] Fixed RscButton sound errors
- [misc] Config improvements
- [sup_loadout] Fixed emply entries in loadout display
- [sup_loadout] Fixed typo in saveLoadout function
- [sup_loadout] changed addUniform to forceAddUniform to allow loading of enemy-side uniforms
- [amb_ambiance] Optimized for long term missions
- [amb_ambiance] Enemy groups will stay civilians until they choose to act aggressively
- [mil_insurgency] Hid module (functions still accessible)

Update: 31 Jan, 2016 @ 6:21pm

Changelog
- [sup_loadout] Reworked entirely
- [x_lib] Added fnc_displayNotification
- [civ_interact] Reworked search system to work similar to the vanilla search system
- [civ_interact] Refactored code in prepartion for future rework
- [sup_recruit] Added code parameter that runs on unit spawn
- [sup_vehiclespawn] Added code parameter that runs on vehicle spawn
- [civ_interact] Made civilian names persistent through despawn (Currently persists through death as well. Will be fixed in future)
- [amb_ambiance] Can now sync Game Logics to module to define custom locations
- [general] Replaced ALiVE functions with CBA functions in modules that don't require ALiVE (oops)

Update: 30 Dec, 2015 @ 5:57pm

Changelog
- [civ_interact] Optimized
- [x_lib] Added documentation for functions with none
- [x_lib] Added isFaction
- [sup_vehiclespawn] Added spawn height parameter
- [mil_detection] Fixed faction headgear

Update: 21 Dec, 2015 @ 10:07am

- Fixed Ambiance module icon transparency
- Fixed popup error when opening the ALiVE module list in the editor
- Fixed logging functions
- Removed ALiVE mod requirement
- Added menu notifying player if they are using a module that requires ALiVE when ALiVE isn't running

Update: 19 Dec, 2015 @ 9:34pm

- Fixed Crash

Update: 19 Dec, 2015 @ 2:01pm

Initial Upload of Mod